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[Gaia PvP] Balance Changes
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-cool--dragon-: Add new spell for druids thats increase armor.
19-06-21 13:40
-facepalm--fool-: Further suggestion...

1. Don't make us wait too long for an important feature to enable...example last martis, pieces took a long time to arrive so that's less time for us to farm essential pieced items...

2. Make gear lock depend on the gear...example why would you put a 24 hr. Gearlock on a sacred armor when there are legendary available? Means less of that item will probably circulate in mp...

3. Give necromancer and paladin more armor bonus, you've decreased efficiency of armor and increased the damage of those stingy classes(barb, assassin, amazon) by making their damage enhancing spells reach 75% so paladin and necromancers must get that extra armor to counteract this feature...

4. Give druids a spell that reduces both dex and damage... They really deserve it afterall the new features you've added..

5. Put dragon eye, crest, plate inside treasure chest...that way we can build 120 gears in pvp server
19-06-21 13:55
bandit-ban: whatever .. just glad that this game still alive 😅
19-06-21 14:18
-fubu-: Dragons got even stronger with that boost -facepalm- I bet druid user for dragon hunt, even though they have max jewel/charm and full HP they'll just waste a lot more cred on dragon hunt only dealing 20k below per hit and receiving 100k above of damage -rofl-
19-06-21 14:37
goldranger: Nice
19-06-21 15:34
nightshadows: Give diablos silence spell make oppent unable to cast any spells for one turn based on wisdom ;D
19-06-21 15:35
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