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teekaythebeast: How's about battle arena level restrictions meaning somebody level 20 can only fight a person level 15 to 30 just so It keeps things fair for the newbies and how's about jobs like a character can choose a type of job they want to be and level up their jobs the more they craft things For example , Blacksmith , artisan , alchemist, merchant etc
15-01-26 21:08
illusionz: Bear in mind, your ideas are for a NEW GAME. Ideas should be about that game.
15-01-26 22:37
kiler997: I also think dexterity-based hit system should be changed, split in 2 that is. Cuz no1 is rly sure when they are going to hit or get hit; I am a living example. With over 400 dexterity, I sometimes get hit by an efreet that has a bit more than 100 dexterity.. So, my solution would be splitting dexterity in two: agility and evasion (titles can be different). Agility would impact the hit chance in %, whereas evasion would be the chance to dodge an attack (also in %).
15-01-28 00:19
-jessabelle-: 1.) Alliance/Clan

2.) Clan Wars
do this wars in 1 land. limit member can doing is 10 members. if not arrive pass time, the wars is begin.

3.) Credits Service
-diamond
-premium
-frenzy mode
-energ mode
-merchant mode
-skill points
-Peace mode ( u cant doing clan wars if using this service )
-skill points
-become a Gnasher (upgrade ur class to Gnasher) req lvl 100

4.) Class
-warrior (paladin)
-grim reaper (necro)
-druid
-barbarian
-Gnasher req lvl 100
-Valhala (only can in s2) or this is same with diablo in blackdragon

4.) Spells
no many spell, just make many weapon.

5.) Monster
give more monster in this game. new monster is good to this game.

6.) Cooming soon:-)
15-01-28 01:49
alphawolf: strength= 0.5 min dmg 1.0 max dmg 0.3 armor 0.3 health per point in strength

dexterity = 1.0 accuracy 0.0.1 critical chance 0.1 evade per point in dex

agility = 1.0 evade 0.2 armor 0.1 accuracy 0.2 critical damage per point in agility

endurance= 1.5 health 0.2 armor
0.0.1 stamina per point in end

wisdom= 1.5 mana 0.1 spell effectiveness 0.1 magic resistance per point in wis

intelligence= 1.0 spell effectiveness 0.1 magic resistance
0.1 mana per point in int

luck=1.0% gold gained per kill
0.0.1% exp gained per kill 0.1 critical chance 0.0.5% chance item find per kill
0.1 accuracy
0.1 evade per point in luck

gain 3 attribute points per level

this is the ultimate attribute style for rpg based games its easier to balance the game this way and I also have detailed skill,race,class and crafting sheets ive put together for the perfect charcter progression build
15-02-12 22:41
debo: i wanna try it ;)
15-04-04 10:19
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