Forums
Ideas » New All classes ability bonus!
Read from end
kisses_: STUN
we need this new update

we all know that in most RPGs the barb class or the swordsman melee type class have this skill, STUN.
To make it fair to all classes specially the premium ones, it should be available to all class, but there's a catch,
it will work like the amazon's shot bonus and assasins's critical bonus, PROC (programmed random occurance) , and it's occurance
will be base on the character's strenght ratio to its dexterity(speed & accuracy). Since barb should have this class ability bonus
barb has the greater chance inflicting this cause of strength bonus to its stats, for example a Barb has a 500 str and 1000 dex
then the chance of delivering a stun is 50% , and will only occur once in any of the 3 rounds , see it like this


Barbarian cast Frenzy(50%). Hit Druid damage 1000
Druid [Stunned]

Barbarian cast Whirlwind. Hit Druid damage 2000
Druid cast Implosion (Grandmaster) damage 1500
Druid missed Barbarian

Barbarian [Stunned]
Druid cast Frost ring (Grandmaster) damage 1500
Druid missed barbarian

Barbarian- 3000
Druid-3000

So if you get stunned you cast spell nor attack anymore LOL what do expect if you're stunned , yeah so the idea is to make it
available to all class but in the condition that then higher ur str the higher the chance a class can deliver it
see for example the Druid in our sample fight have 200 str and 400 dex , so the Druid's chance is also 50% and delivered a
stun to Barb thru the implosion spell damage , so both classes attacker or defender cant stun each other,

Therefore, it's all up to your build now if what stats u want to sacrifice for additional strenght ,tho we always neglect
strenght raise it only when equipping gear with high strenght requirements , and lets be honest there's no one in this game have greater
strenght than its Dex, but if there is like for example 1000 str / 950 dex , then it will be max at 75% chance to inflict stun
more likely every battle everyone is stunned -rofl-


So feel free to criticize my idea and support it if like it Thank you
15-10-14 13:31
kisses_: Same principle against monsters
15-10-14 13:37
kisses_: and monsters dont stun us back lol
15-10-14 13:37
gangsterino999: 9\\10
15-10-14 13:38
amoon: 10/10 :) good idea...but only barb shoud get it ;)..since barb have no specific advantage like amazon 300%[shoot] or assasin crit bonus%%...+this woud be a very good trick vs black dragon at s2..
15-10-14 14:15
loir: Actually like this idea and its rare that I've never already suggested that before in here haha.

Only thing I don't like is the fact that for all classes it requires strength and dex. Sure this is a way to help keep dex down on some players, or at least give a new tactic in battle that could combat high dex but, it's a bit flawed on magic casting chars. This isn't as simple as it sounds because 1 str is not the same as 1 wis. This means you can't simply alter it to dex/wis for druid calculations as they need 5 wis roughly to 1 str.

Now call it bind for mages and have it work when casting offensive magic.

This still doesn't solve the way it can be used. Endurance is pretty crappy right now. Maybe that and dex should be what is took into consideration. And let's make say 30% proc chance at most. (in 3 rounds it should happen in most fights at least one time)

Block/parry would be good also. Similar idea, it would just give chances of negating all damage. I cba to work out proc rate and things right now haha.

But yeah sorry, nice idea man ;)
15-10-29 01:58
Page: 1/2
1 2