bilo: regards,
I have an idea about spells is (at least for this account),
subjugator: absorbs enemy mana 75% and health 15%. (level 85)
class: Water
Where: 100
karma: reversing spells from enemies(like a mirror reflecting). (Level 65)
class: Water or Air
Where: 80
Petrified: Decreases enemy Armor & dexterity. by 20% (Level 80)
Class: Earth
Where: 120
Dizziness: randomize the order of enemy spells. (Level 60)
Class: Water
Where: 50
Gigantic fortress: Armor Increases 200% (one shoot). (Level 8
Class: Earth
Where: 90
The reason this idea is quite simple, because the effects of the existing defense spells less powerful so rarely used when a high level.
I have an idea about spells is (at least for this account),
subjugator: absorbs enemy mana 75% and health 15%. (level 85)
class: Water
Where: 100
karma: reversing spells from enemies(like a mirror reflecting). (Level 65)
class: Water or Air
Where: 80
Petrified: Decreases enemy Armor & dexterity. by 20% (Level 80)
Class: Earth
Where: 120
Dizziness: randomize the order of enemy spells. (Level 60)
Class: Water
Where: 50
Gigantic fortress: Armor Increases 200% (one shoot). (Level 8
Class: Earth
Where: 90
The reason this idea is quite simple, because the effects of the existing defense spells less powerful so rarely used when a high level.
16-06-15 02:59
superlova: NEW SPELL
name: frozen
effect: decrease enemy armor and dexterity
mana: 5000
value: 100%
requirement:
level: 150
wisdom: 12500
name: frozen
effect: decrease enemy armor and dexterity
mana: 5000
value: 100%
requirement:
level: 150
wisdom: 12500
16-06-18 16:23
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