-trixter-: If you support this Please help me create Boss names and their stats, Thank you.
20-10-27 09:34
-trixter-: As we all know, Gaia 1 server is becoming boring now. So I have ideas to make G1 more fun and active...
1. Town/City bosses
Every city/town must have bosses in which players will deal. Example, Paladins city, we will have a new land that we can access inside it, we can call it, Paladin's Abandoned mine(like that) inside it is a miner, named Miner Zork, it is like a quest but with easier requirements. In order to enter we need to collect boss keys which is scattered through the paladins area, we need to hunt it just like event tokens, we need 3 Paladins boss key shard and submit it to Miner Zork in order to get the Boss key. The Boss will be called "Nightmare" because it is miner's nightmare. Boss stats will be shown as I update this idea.
2.Town/City Dungeons
We must have dungeons at every city/town too. Just like Town/city bossess, we can have a land to access inside each city. We will also need to collect dungeon keys all over the Gaia 1 map. We need three pieces of it, Dungeon Key #1,#2, #3. The city you chose to craft it will be the city and it's secondary city of it you can only use the dungeon key. "Necromancer's Town Dungeon key" like that. It will have various levels, you need to clear each stage in order to access the next land, each cleared level will have three arrows to appear so the player must choose one to enter next. It will be like Gaia world which each land/level has certain ascending power of monsters/mobs. The last stage or 10th stage (depending on level) you'll face a dungeon boss which is a Town/city boss and if you kill it you'll have a chest reward which has Recipes/charm/honor/jewels/credits inside.
1. Town/City bosses
Every city/town must have bosses in which players will deal. Example, Paladins city, we will have a new land that we can access inside it, we can call it, Paladin's Abandoned mine(like that) inside it is a miner, named Miner Zork, it is like a quest but with easier requirements. In order to enter we need to collect boss keys which is scattered through the paladins area, we need to hunt it just like event tokens, we need 3 Paladins boss key shard and submit it to Miner Zork in order to get the Boss key. The Boss will be called "Nightmare" because it is miner's nightmare. Boss stats will be shown as I update this idea.
2.Town/City Dungeons
We must have dungeons at every city/town too. Just like Town/city bossess, we can have a land to access inside each city. We will also need to collect dungeon keys all over the Gaia 1 map. We need three pieces of it, Dungeon Key #1,#2, #3. The city you chose to craft it will be the city and it's secondary city of it you can only use the dungeon key. "Necromancer's Town Dungeon key" like that. It will have various levels, you need to clear each stage in order to access the next land, each cleared level will have three arrows to appear so the player must choose one to enter next. It will be like Gaia world which each land/level has certain ascending power of monsters/mobs. The last stage or 10th stage (depending on level) you'll face a dungeon boss which is a Town/city boss and if you kill it you'll have a chest reward which has Recipes/charm/honor/jewels/credits inside.
20-10-27 09:31
-trixter-: As we all know, Gaia 1 server is becoming boring now. So I have ideas to make G1 more fun and active...
1. Town/City bosses
Every city/town must have bosses in which players will deal. Example, Paladins city, we will have a new land that we can access inside it, we can call it, Paladin's Abandoned mine(like that) inside it is a miner, named Miner Zork, it is like a quest but with easier requirements. In order to enter we need to collect boss keys which is scattered through the paladins area, we need to hunt it just like event tokens, we need 3 Paladins boss key shard and submit it to Miner Zork in order to get the Boss key. The Boss will be called "Nightmare" because it is miner's nightmare. Boss stats will be shown as I update this idea.
2. We must have dungeons at every city/town too. Just like Town/city bossess, we can have a land to access inside each city. We will also need to collect dungeon keys all over the Gaia 1 map. We need three pieces of it, Dungeon Key #1,#2, #3. The city you chose to craft it will be the city and it's secondary city of it you can only use the dungeon key. "Necromancer's Town Dungeon key" like that. It will have various levels, you need to clear each stage in order to access the next land, each cleared level will have three arrows to appear so the player must choose one to enter next. It will be like Gaia world which each land/level has certain ascending power of monsters/mobs. The last stage or 10th stage (depending on level) you'll face a dungeon boss which is a Town/city boss and if you kill it you'll have a chest reward which has Recipes/charm/honor/jewels/credits inside.
1. Town/City bosses
Every city/town must have bosses in which players will deal. Example, Paladins city, we will have a new land that we can access inside it, we can call it, Paladin's Abandoned mine(like that) inside it is a miner, named Miner Zork, it is like a quest but with easier requirements. In order to enter we need to collect boss keys which is scattered through the paladins area, we need to hunt it just like event tokens, we need 3 Paladins boss key shard and submit it to Miner Zork in order to get the Boss key. The Boss will be called "Nightmare" because it is miner's nightmare. Boss stats will be shown as I update this idea.
2. We must have dungeons at every city/town too. Just like Town/city bossess, we can have a land to access inside each city. We will also need to collect dungeon keys all over the Gaia 1 map. We need three pieces of it, Dungeon Key #1,#2, #3. The city you chose to craft it will be the city and it's secondary city of it you can only use the dungeon key. "Necromancer's Town Dungeon key" like that. It will have various levels, you need to clear each stage in order to access the next land, each cleared level will have three arrows to appear so the player must choose one to enter next. It will be like Gaia world which each land/level has certain ascending power of monsters/mobs. The last stage or 10th stage (depending on level) you'll face a dungeon boss which is a Town/city boss and if you kill it you'll have a chest reward which has Recipes/charm/honor/jewels/credits inside.
20-10-27 09:29
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