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Announcements » Protection from spells
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sepsis: Two thumbs down. :(
11-08-03 03:35
olivermax: prot are good for me...
11-08-03 04:52
idiot_terror: If you cast weakness at round 1, deducted strength takes up to round 3. Who said it doesn't work that way?
11-08-03 05:43
idiot_terror: And weakness spell are more effective now since when a player wore 2 Ultimate rings, they only have now 30% prot.from water unlike before with 60% protection.
11-08-03 05:46
armor: How about adding reflect spell? Reflects some of the physical and spell damage of the attacker. 10% would be the base percentage for paladin and druid. 15% for necro because they are special class. +1% for every 15 wisdom. Barb cant learn this spell. I think this could be the solution.
11-08-04 01:10
armor: This spell can only be used in one round.
11-08-04 01:15
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