the_ronin: disregard last post, I am dumb. =>.>=
but, it would be nice if default spell set and pet worked when being attacked by a monster.
but, it would be nice if default spell set and pet worked when being attacked by a monster.
11-08-17 17:10
the_ronin: how about making an equal distribution of quest monsters?
I haven't seen any yet in the barbarian sections of the maps (eg, all quests require passing through battle arena and going far into another section...)
I haven't seen any yet in the barbarian sections of the maps (eg, all quests require passing through battle arena and going far into another section...)
11-08-15 06:08
miez04: I would like to suggest to add special effects for items like;
*element effectiveness like
water effectiveness- adds +5% effectiveness of water spells.
Fire effectiveness, earth and air.
*Bleeding- adds a % chance where you can make an enemy bleed after they have been hit and they will lose some amount of hp every round after the bleeding takes effect.
*confusion- adds a % chance where enemy can be confused and hit itself.
*advanced hp or mana regeneration- adds some amount of hp or mana regeneration that adds up to your original hp and mana regeneration.
*advanced stamina regeneration- adds more stamina regeneration like +1, +2 or +3 which adds up to your original stamina regeneration of +20.
and some more effects.
Also make an npc where you can enchant and unenchant your weapon with these special effects and only 1 effect for every item and needs a book dropped by monster, where it contains the special effect. Like book of air, water, earth , fire, and book of bleeding, book of confusion, book of advanced hp regeneration or book of advanced mana regeneration, book of bleeding and so on. Ill be waiting for comments.
*element effectiveness like
water effectiveness- adds +5% effectiveness of water spells.
Fire effectiveness, earth and air.
*Bleeding- adds a % chance where you can make an enemy bleed after they have been hit and they will lose some amount of hp every round after the bleeding takes effect.
*confusion- adds a % chance where enemy can be confused and hit itself.
*advanced hp or mana regeneration- adds some amount of hp or mana regeneration that adds up to your original hp and mana regeneration.
*advanced stamina regeneration- adds more stamina regeneration like +1, +2 or +3 which adds up to your original stamina regeneration of +20.
and some more effects.
Also make an npc where you can enchant and unenchant your weapon with these special effects and only 1 effect for every item and needs a book dropped by monster, where it contains the special effect. Like book of air, water, earth , fire, and book of bleeding, book of confusion, book of advanced hp regeneration or book of advanced mana regeneration, book of bleeding and so on. Ill be waiting for comments.
11-08-13 05:54
fighter: i think credits should also be gifted on killing special monesters and and being online
11-08-12 18:01