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Ideas » Spell powder
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judgement: Poor idea based on your trying to improve your character type and not the overall game.
11-10-30 23:39
armor: This is about the thing that barbarians can't use the sell powder,right? But barbarians are too strong as of now. Ok, then we'll make the paladin, necromancer and druid can only learn master spell (with the use of spell powder) which is double the normal spell to make them fair. Then barbarians can also learn spells which is increased only a half of the normal spell. I think this would be enough.
11-10-31 01:07
kal-el: when i say barbs are too strong i dont mean a little.. bloodlust and frenzy make barbs unbeatable because 1str = 1dam as soon as ac is broken each dam point effects.. 5wis = 1dam or there abouts.. a druid needs at least double wis for same effect.. barbs are great theres no need to change them at all
11-10-31 01:44
mpd: If so, i think that barbs should have might powder, which improves their damage by some %, like: 20% or 30%. Just suggesting
11-10-31 17:09
kal-el: lmao.. you miss the point.. a barb can already do more damage than any other class.. and extra 20-30% damage for thems only gonna make them win by a more rediculus number.. barbs are doing just fine
11-11-01 12:36
armor: I wish this would be implemented. Now here's the thing. A spell powder can ONLY be used on damaging spells. Using this will make a +50% on a chosen damaging spell. Barbarians can't use this coz they don't have any damaging spells and they are doing great in battle. And this would cost 15 credits. I think this would work.
12-01-06 13:10
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