moekids: please add validation clan members, clan members
get 5% validation every killed 50 units clan job, max validation is 150%. Clan member must
have at least a 100% validation to enjoy a clan boost.
Player will lose 5% of the validation of every day, is
that players do not get bored active and work for himself.
get 5% validation every killed 50 units clan job, max validation is 150%. Clan member must
have at least a 100% validation to enjoy a clan boost.
Player will lose 5% of the validation of every day, is
that players do not get bored active and work for himself.
16-03-24 20:42
madman666: 1. Please update the library. Make it per classes and if possible rank it by level and not alphabetical.
2. I hope the items drop by monster depends on character class or a character has a higher percentage to get items for his class.
Thank you
2. I hope the items drop by monster depends on character class or a character has a higher percentage to get items for his class.
Thank you
16-08-10 17:02
nachtfisch1975: More D&D reality please!
Maybe I'm wrong but several things in BD doesn't match with fantasy role playing as we know it:
+ druids & assassins wearing metallic armour and man-high shields
+ druids with too much offensive spells
+ paladins fight with hammers
+ two-handed weapons in one hand
+ dwarf hasn't enough magic immunity
+ golem hasn't enough magic immunity
+ …
Guess it's unfortunately more.
Where am I wrong?
Maybe I'm wrong but several things in BD doesn't match with fantasy role playing as we know it:
+ druids & assassins wearing metallic armour and man-high shields
+ druids with too much offensive spells
+ paladins fight with hammers
+ two-handed weapons in one hand
+ dwarf hasn't enough magic immunity
+ golem hasn't enough magic immunity
+ …
Guess it's unfortunately more.
Where am I wrong?
16-09-05 01:41
antrax109: Idea:
Amulet or ring, allowing the wearer have an extra bonus experience by eliminating a creature, according to the level that has, it could be:
* Amulet xix + 2% of experience.
* Ring cif + 0.5 experience.
Add please
Amulet or ring, allowing the wearer have an extra bonus experience by eliminating a creature, according to the level that has, it could be:
* Amulet xix + 2% of experience.
* Ring cif + 0.5 experience.
Add please
16-11-13 21:50