ryojo01: hmm... I think i LOVE the idea of choosing a CHANNEL before logging in to the game, were as:
CHANNEL 0
- PvP OFF (except Arena)
CHANNEL 1
- PvP ON (WITHOUT level restriction)
- with the risk of loosing ALL their gears (just like the bullies wanted)
I say let ALL the bully bullies each other to make them understand what it feels like to be helpless when your being bullied.
CHANNEL 0
- PvP OFF (except Arena)
CHANNEL 1
- PvP ON (WITHOUT level restriction)
- with the risk of loosing ALL their gears (just like the bullies wanted)
I say let ALL the bully bullies each other to make them understand what it feels like to be helpless when your being bullied.
12-07-09 04:01
darkelf: i like that condition of oenamaus. pvp! pvp! lol. give pvp a chance that way items in mp wont get crappy prices. also it will motivate players to strive for better gear and of course it will add excitement into the game.
12-07-09 02:52
oenamaus: If pvp must be forced here are the things I think that could make it bareable
1 - Remove player location from online list
2 - Hide player stats.. Have on/off option for this
3 - Neutral players can only lose 5% of gold and as teeta said least valuable item will be lost only
4 - Neutral players can only be attacked 10 times in one 24 hour period not 10 by each player
5 - Some areas must be none pvp.. Just some I'm not saying all just somewhere to avoid it if you cannot be botherd with it
1 - Remove player location from online list
2 - Hide player stats.. Have on/off option for this
3 - Neutral players can only lose 5% of gold and as teeta said least valuable item will be lost only
4 - Neutral players can only be attacked 10 times in one 24 hour period not 10 by each player
5 - Some areas must be none pvp.. Just some I'm not saying all just somewhere to avoid it if you cannot be botherd with it
12-07-09 01:45
deathgrin: s0rry for my 3 same mesage.., i used only cp n0w S0rry,.
tarzan this n0t a dota... this is a game base on level up pvp game
we have n0 ch0ices of channel s0 i agree on/off pvp but even if they in off they stil can be attacked by others., but less percentage of dr0p.,
then u clash n0t all the time,. you are right,. you are selfcentered ,. think for the other.,
on/off pvp is like a crystal sage facebook game
tarzan this n0t a dota... this is a game base on level up pvp game
we have n0 ch0ices of channel s0 i agree on/off pvp but even if they in off they stil can be attacked by others., but less percentage of dr0p.,
then u clash n0t all the time,. you are right,. you are selfcentered ,. think for the other.,
on/off pvp is like a crystal sage facebook game
12-07-09 01:06
deathgrin: ., tarzan haven't you play many rpg??? ur just thinking of ur own risk,, think for the others.,. this game have n0 choices of server,,, u can ch0ose one's,. n0w,. try to play ran online,, ch0ose channel 0 then i'll pk u anytime i want,.. thats why all games have ther own chanels.,, channel 0 is the channel that have the events , guild wars,.. and etc.
12-07-09 00:55
teeta: MINIMIZING THE DAMAGE:
1. BANK: Make an NPC Bank so players can deposit their gold. PKers should only be able to get a percentage of the gold that a player is carrying on them. Why should a player have to make a dummy character to hold their gold? BD is already crowded with hundreds of dummy characters.
2. DROP: When a PKer kills another player, make the drop item be the least valuable item in the victim player's pack. Why should a PKer profit from a peaceful player's hard work of hunting or mining?
1. BANK: Make an NPC Bank so players can deposit their gold. PKers should only be able to get a percentage of the gold that a player is carrying on them. Why should a player have to make a dummy character to hold their gold? BD is already crowded with hundreds of dummy characters.
2. DROP: When a PKer kills another player, make the drop item be the least valuable item in the victim player's pack. Why should a PKer profit from a peaceful player's hard work of hunting or mining?
12-07-09 00:45