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ryojo01: in my opinion, the main reason why having a clan is boring is because occupying a castle is useless.

In my point of view, now that the castle had a Level 2 (or areas with Quest Monster) i say, it SHOULD only be accessible for the clan who owned it ONLY!!!
(just like RAGNAROK Online)

But as of now, Necromancer's Area doesn't have any Castle. So, i think dreamer should create and add them as well...

We have 2 castles for every class areas (except necro's) which is equal to 6 castle all-in-all (plus 2 castle if dreamer decided to add Deyja Castle and Kreegan Castle)

What we really need to this game is a SIEGE WAR's... Having a siege war is the best way to make used of the PvP system...

Proposed Siege War Schedule:
(OGT = Official Game Time)
1st Castle: Sat & Wed
[Krewlod, Enroth, Eratia (& Deyja)]
Round 1 - 12am OGT
Round 2 - 12pm OGT
2nd Castle: Sun & Thu
[Bracada, Nighon, Tatalia (& Kreegan)]
Round 1 - 06am OGT
Round 2 - 06pm OGT

The siege should last for 1-2hr (or it depends on dreamer)

REWARD's
- THEY ARE THE ONLY "CLAN" WHO COULD ATTACK ALL THE UNIT/QUEST FOR AS LONG AS THEY OWNED IT...

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[The rules of the Siege War is simple...]

- All they have to do is to eliminate all the guarding units, reach the castle and destroy the Castle's Emblem (Emperium in Ragnarok Online) before they could occupy the castle.

- The Castle Emblem's HP is equal to the total number of online members multiplied by 2 with a Defense of over 1,000+ so that the damage would only be -1HP per attack
[50x2 = 100HP]

- during the siege, ALL EQUIPMENT's bonus (Gems & Title) including JEWELS will be rendered useless or disabled to KEEP the game balance from CREDIT's and Non-CREDIT's User.
So as to make the guarding units a bit difficult as well... XD

- After conquering the castle, all the losing clan including other clans will be ported back to their respective towns.

[TO MAKE THE SIEGE DIFFICULT FOR ALL!!!]
- ALL players without a clan COULD freely enter and roam the castle without having the risk that they might get PK'd inside the castle and to serve as a SPECTATOR, DECOY, SCOUT or SPY for the thrill.
But that particular player CANNOT engage on a PvP, as well as attack the guarding units/quest monster nor lessen the Castle Emblem's HP and CANNOT BE INVITED IN A CLAN FOR AS LONG AS HE/SHE IS INSIDE THE CASTLE or until the end of the siege...
12-07-06 11:23
silver_eyes: Last suggestion. . dreamer hide sTat, item wearing and jewel or boost used by player... Only him/her self can saw his stat and put An option on which you agree or not if other want to see your stat... I hope you grant it .. Thnx
12-07-06 11:16
kenron347: Please approve the bounty system. I'm sure it will be fun.
12-07-06 10:22
idiot_terror: Lol I dont see any point from corpse thing if you'll only the one can get items from there.
12-07-06 10:21
kenron347: Disagree on on/off button. If player wants to be an attacker, he risks everything in his pack. Zero timer for attacker. This encourages payback from other clanmates. Hail clan vengeance! I may not be able to protect clanmates, but i will avenge them! Lol. I suggest an attacked player can put bounty on the attacker's head like a gear or some credits too, and first to pk the attacker gets the bounty. Lol. Headhunting will be rampant then. xD
12-07-06 10:15
silver_eyes: Yeah add the corpse game if you died your body or gear drop no one can get that only you By steping on place where you being killed hahaha thats fun
12-07-06 10:01
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