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lancecocuski1: Of course, these status ailments wear of after a awile.
13-04-29 22:12
lancecocuski1: Poison, Venom, or Severe poisoning. Poison would drain your health every 60 seconds, this would replace regenerating. Venom, this ailment would cut your max health in half. Severe poisoning is like poisin, exept instead of losing heath every 60 sec, its 30 sec.
13-04-29 22:11
lancecocuski1: I was thinking...Would'nt it be funner if players were dealing with poison which slowly drains there health or Being frozen in solid ice which prevents tham from acting while they battle? Thats why i thought up status ailments. There used in many RPG's on my 3ds and dsiXL games, and its a challenge with those on there.
13-04-29 22:07
lancecocuski1: Topic 3! Status ailments.
13-04-29 22:04
lancecocuski1: Magic defense, or M.armor, Im pretty sure wisdom is marks this, im not sure. If enemys or players use spells to attack, this would be the protection against it. Its like armor but for magic attacks, not physical.
13-04-29 22:03
lancecocuski1: Like Crtical hit ratio. A critical hit would be a lucky hit that does ×2 damage. Of course this would be rare but works to players advantage, so it would be like 00.3% or lower, this could be boosted, but by only by 00.1% at a time. :)
13-04-29 21:59
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