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Ideas » Dungeons (Party could actually be done easily)
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raditz: Just a little thing I thought to add on about where I said maybe the boss could drop his own unique titles gears. Maybe it would be better if he had a chance to drop a scroll that would give only the unique title for that boss so the winner of it could make use of the title however they wanted?
13-11-12 10:39
royalnight: I would actually love to have this update great idea!! Dreamer should really consider this -good2- one of the best ideas so far iv seen!
13-11-07 15:48
gaul: I've thought of a way to make a dungeon that would work for blackdragon and would ad elements of team play as well as a new challenge for all.
In a dungeon it would be similar to a castle entrance. Dungeons could be in group brackets just like quests or simply open to any team of 4-8 players.
Level 20-40 dungeon would consist of a room filled with say 40 monters on easy, 60 monsters on normal, and 100 monsters on hard difficulty settings.

Challenge:
Purpose of the dungeon is to clear the monsters befor your team all either

Dies- self explanitory, one death per party member, per dungeon. All members are dead the party had failed. If however one member servives til all monsters die the whole team will gain the reward.
Runs out of stamina- since its ment to be a challenge stamina won't replenish so if it runs out for all members and therre is monsters still alive your team has failed.

Restrictions
15 items per member in easy dungeon. This is because full rejuvination and stam pots CAN be carried in. This also adds to team play in the fact that items can be traded between players in the dungeon. If a player or players have a better chance of killing the remaining monsters you can aid them by sending stam pots or potions to help boost your parties chance of success.
15 items for medium difficulty also.
10 items only for hard dungeons.
No credit boosts to health or mana. Just actual char hp and mana is allowed.
MAX party of 6 in hard dungeons.

BOSS: all dungeons would have a boss to kill after all visable mobs are defeated a boss mob would appear and would be unique for each dungeon, although each dungeon will be replayable every 24 hours so players will eventually become more used to seeing the boss after a space of dungeons being open.

Rewards

XP in a certain amount gifted to the full team for completion of the dungeon.
Gold- again for the whole team if dungeon attempt is successfull.
Scroll/jewel/rune/gem/gear- for easy dungeons maybe only a level 5 gem or random rune for completion aand scrolls or recipies or lower level jewels 1-3 for medium dificulty and for the hard difficulties maybe a bundle of all or even the odd piece of legendary equipment for the hardest dungeons on the hardest difficulty settings.

To start a dungeon 4-8 players must be stood in the quest building in the dungeon room depending on what has been selected by the group leader. (Leader is the first person stood in the dungeon to click on the run dungeon butten) the duungeon will not start until either the leader clicks begin after the amount of players they have selected to compete have enterd the room.

If you are carrying to many items you won't be allowed to enter until you remove them from your inventory to the allowed ammount based on dungeon difficulty.

Think I coverd everything there, sorry if I missed anything out or made this hard to follow.
13-10-21 05:59
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