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xilver: Solidity shall be implimented, that will restrict free moving. Members of other clans will be like walls, you cant pass through them unless you take them down in a total kill battle (battle to death with no escaping). In this way, members can protect their leader like barricades. They can hold their enemy to let their leader escape out of the situation. It will be good if there will be trap features that can be planted somewhere inside and outside the forts to make it harder for enemies to besiege them. Traps will appear like - in the map of the clan who planted it, while it will be invisible for their enemies. Traps can either kill or prevent movement of the trapped enemy. Adding the ability to construct a castle for the leaders make this possible, the leaders can click directly onto the map that will be appear in grid to install walls and traps, they are about to choose the parts to be installed first before clicking on the map, once choosed, they can click as long as they want or as long as there are available resources. Traps and wall must also limited with the total resources gathered by the members. Castle creation will make the game more interesting and fun, it's like a lego-map, you will set the total are length first (depending on the territory) 10x10 is the smallest while 200x200 is the largest which can be devided in different rooms.
10-05-04 06:37
moonshde: Cool idea kestrel
10-05-04 06:21
kestrel: In areas with forts you should not be allowed to walk through people or monsters
10-05-04 06:15
kestrel: Forts should be seprate areas around the world . And be big . Just two to three to start . With 5 little areas each . Each one should have a special thing to it like a silver gold or gem mine that players may ' work ' in to earn the clan as a whole money . A treasure room ( that can store gold and old gear . And can be looted lol ). And a few other rooms as other people have named before
10-05-04 06:13
kestrel: In forts enemy players should look like monsters do * . It would be nice to see your own clanmates as a + . So you can work as a team to hold your enemies back
10-05-04 06:04
kestrel: If a fort is cleared some one must be named clan. Leader of the fort . And it must be staffed with players or looted and abandonded by the winners
10-05-04 05:59
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