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killshot: and i say the attacking clan that looses a castle or fort siege gets their fort downgraded or they loose something relatively speakin.
10-05-04 00:38
killshot: and make upgrades to forts fort quests that u have to complete gatherin resources to complete that could be in enemy territory to give a twist to it.gotta fite to get the goods
10-05-04 00:31
xilver: A castle seige. A Clan VS Clan event where each clan's objective is to wipe out the enemy clan members or to assassinate the 'king' of the other clan. It will be pure tactics... The clan members can use theirselves as walls to defend their leader or create barricades that will block the entrance to their leader. Assassination is also possible if one clan possess an assassin, a member that has the spells/skills; ghost form (able to pass through walls for limited steps), invisibility, back stab (a no-miss-attack that can only be use when behind the target), but assassination can be prevented if there are guards (has the spell 'unmask' which can bust assassins) nearby,. In castle seige, one must totally kill the king to win the battle. Options are also available: surrender and hide (hides the king for limited time, pretty much like invisibility but movement is restricted).
10-05-04 00:30
killshot: maybe start with turf wars and make forts an advancement of turf
10-05-04 00:26
desmadre: Right on man thats a sweet idea.
10-05-04 00:24
killshot: i say make a quest to start called storm the fort and make it take a clan to have least ten ppl doin it to give our clans the 1st fort
10-05-04 00:23
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