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General » Clans ideas!
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killshot: and make upgrades to forts fort quests that u have to complete gatherin resources to complete that could be in enemy territory to give a twist to it.gotta fite to get the goods
10-05-04 00:31
killshot: and i say the attacking clan that looses a castle or fort siege gets their fort downgraded or they loose something relatively speakin.
10-05-04 00:38
xilver: Territorial war. Before a clan can build a fort, they must first gain a territory, a ground where they can build their castle. Territory grows so as the forts that is built in it. Border battles might storm in in the lust for bigger territory, so I say there must always be a limit in everything, except for imagination.. (n_n) . Clan wars must take place on a different land, an isolated island maybe, or somewhere not connected to the hunting grounds.
10-05-04 00:40
chops: also if a player nead to hunt or travel threw anothers land. thay pay a fee to travel threw . pay your safe. dnt pay there open to attk.
10-05-04 01:55
chops: if a player hunts in another tribes land thay pay to hunt safe. and a percentage of the hunts gold goes to the tribe whos land thay are on. if not. again battle begins.
10-05-04 02:00
chops: this percentage of hunts gold goes to that tribe who can use it to build or stay strong. maybe buy more stamina ?
10-05-04 02:04
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