killshot: well i say have the forts or castle in a wide open area so each player can move around and make diff strategies.stamina play important roll in that as well.and leave it battle based first clan that each memb score a certain amount of victories win
10-05-04 03:40
killshot: to get creative maybe add a critical hit into game that you can kill players instead of em escaping all the time and they loose all gold and gear on them.
10-05-04 03:43
killshot: make clans have 1 bank all gold go into and when clan attaks them and wins they get to plunder the treasure and each clan memb that won get a valued item and exp
10-05-04 03:51
chops: last thought tonight. make fort so it can be attkd. like a monster. if tribesmen are logged on thay can help defend. if thay logged of in there beds sleeping. owell lifes a bitch.
10-05-04 03:55
chops: in this way the leader build the fort strength. so when unguarded it may be there when thay wake up and log in. lol
10-05-04 04:03
killshot: have them win all or a certain percentage of treasure that go to their clan bank.and make each member have a clan fee that automaticly takes part of each battle winning with player or creature and puts it in clan treasure and have a top ten clan gold and battle ranking
10-05-04 04:04