xilver: Solidity shall be implimented, that will restrict free moving. Members of other clans will be like walls, you cant pass through them unless you take them down in a total kill battle (battle to death with no escaping). In this way, members can protect their leader like barricades. They can hold their enemy to let their leader escape out of the situation. It will be good if there will be trap features that can be planted somewhere inside and outside the forts to make it harder for enemies to besiege them. Traps will appear like - in the map of the clan who planted it, while it will be invisible for their enemies. Traps can either kill or prevent movement of the trapped enemy. Adding the ability to construct a castle for the leaders make this possible, the leaders can click directly onto the map that will be appear in grid to install walls and traps, they are about to choose the parts to be installed first before clicking on the map, once choosed, they can click as long as they want or as long as there are available resources. Traps and wall must also limited with the total resources gathered by the members. Castle creation will make the game more interesting and fun, it's like a lego-map, you will set the total are length first (depending on the territory) 10x10 is the smallest while 200x200 is the largest which can be devided in different rooms.
10-05-04 06:37
chops: ideas here a great. just hope we dnt turn this game into shade 2. constant pking. gang pking etc. alot new players quit becouse of that. thay didnt stand a chance. out geared. out classed. it is fun for the attker .
10-05-04 14:39
chops: i beleave an option to retreat or decline a fite should be added. you decline. suffer a loss of some kind. let the leader know he got a coward in his tribe. make it interesting. be better than the random killing of chars like our worn out shade game
10-05-04 14:46
kashmoney: I agree with chops we should make it like shade pking, pvp, and clan leader with power in shade is what ruin the game
10-05-04 16:14