fireboy: -skepta-: I know many people will hate this idea but as server 2 is both a competition AND pvp server I say make it as hard as possible.
So my idea is to gain exp from pvp depending on the level of opponent & remove the current limit on the amount of attacks allowed. This will make it so much more competitive & will allow players to level up during in the process, with such a short round planned every bit of exp will count for something. Not only will this make the round more exciting but it will also force players to stay on their toes & keep striving to be stronger, even the weaker players will eventually learn how to build a char properly.
14-08-11 03:53
So my idea is to gain exp from pvp depending on the level of opponent & remove the current limit on the amount of attacks allowed. This will make it so much more competitive & will allow players to level up during in the process, with such a short round planned every bit of exp will count for something. Not only will this make the round more exciting but it will also force players to stay on their toes & keep striving to be stronger, even the weaker players will eventually learn how to build a char properly.
14-08-11 03:53
14-08-17 02:55
floridaboy: server 2 is for expert players, so pvp will last up to 9 rounds so it's more like a battle to death, 3 spell sets with 3 spell each set will be applied to make a challenging mind games thru pvp
14-08-09 13:40
weakbarbarian: in ser 2 pvp should be given a main importance but sometimes people use it to steal gears by attacking players with jewel on and not let them hunt peacefully so in this ser 2 in pvp normal stats are calculated only jewel bonus are left out in battle which will be a fair battle
14-08-09 13:23
drgthunder: for pvp should be no limit to the attack ,, same ,,
because there just use it to get items that other
people ,, I also became a victim of such a thing ,,
because there just use it to get items that other
people ,, I also became a victim of such a thing ,,
14-08-09 13:08