celistia: IMPORTANT
As the title suggests, below will be a list of new spells as well as improvements in the spell system in Player vs Player battles. What is NOT specified is a full list of Requirements. For this reason, your suggestions are appreciated. This is mainly to see if other players support my ideas.
★First suggestion is an upgrade to the Battle Screen in Player vs Player battles. Instead of just a simple "Attack" function, you should be redirected to a Screen similar to fighting mobs. This means that you will be able to chose different spell sets to use instead of your one preset. This adds a level of complexity and more layers of strategy to PvP fights.
Note:
While I believe that choosing spell sets should be integrated into PvP, The Choose Pet function will not exist (obviously). Also, potions will be void in PvP because, let's be honest, having easy access to Full Rejuvenations can make battles unnecessarily lengthy.
‧New List of Spells‧
‧Spell #1: Sol★
‧Effect: Increases health by 50% of damage inflicted during round of activation. However, Life Leech effects are negated in such round(s) when Sol is active.
‧Spell #2: Spirit Barrier★
‧Effect: Total damage you take (Not just from round of activation, but all rounds after) is subtracted fully from MP instead of HP.
‧I also thought that a +MP effect should be attached to this spell.
‧Spell #3: Hawkeye★
‧Effect: Your next attack is guarantee to hit, but for 50% damage.
‧Spell #4: (Name in development)
‧Class: Druid
‧Effect: In round of activation, Wisdom is used in place of Strength for Damage Calculation.
‧Gives Druid a physical attack option, preferably against other low Dex High Wis opponents.
‧Spell #5: Gamble
‧Class: Anyone but Barbarian, who already has Whirlwind
‧Effect: Has a 50% chance to inflict either 200% Damage or 0 Damage in round of activation
‧Spell #6: Ignis
‧Class: Barbarian
‧Effect: Adds 50% of Wisdom to Strength during round of activation.
As always, thanks for reading, guys. Let me know what you think. I plan on making a more detailed version (If I'm not forced to abort mission due to bad feedback). There is also more spells on the way! -gueen-
As the title suggests, below will be a list of new spells as well as improvements in the spell system in Player vs Player battles. What is NOT specified is a full list of Requirements. For this reason, your suggestions are appreciated. This is mainly to see if other players support my ideas.
★First suggestion is an upgrade to the Battle Screen in Player vs Player battles. Instead of just a simple "Attack" function, you should be redirected to a Screen similar to fighting mobs. This means that you will be able to chose different spell sets to use instead of your one preset. This adds a level of complexity and more layers of strategy to PvP fights.
Note:
While I believe that choosing spell sets should be integrated into PvP, The Choose Pet function will not exist (obviously). Also, potions will be void in PvP because, let's be honest, having easy access to Full Rejuvenations can make battles unnecessarily lengthy.
‧New List of Spells‧
‧Spell #1: Sol★
‧Effect: Increases health by 50% of damage inflicted during round of activation. However, Life Leech effects are negated in such round(s) when Sol is active.
‧Spell #2: Spirit Barrier★
‧Effect: Total damage you take (Not just from round of activation, but all rounds after) is subtracted fully from MP instead of HP.
‧I also thought that a +MP effect should be attached to this spell.
‧Spell #3: Hawkeye★
‧Effect: Your next attack is guarantee to hit, but for 50% damage.
‧Spell #4: (Name in development)
‧Class: Druid
‧Effect: In round of activation, Wisdom is used in place of Strength for Damage Calculation.
‧Gives Druid a physical attack option, preferably against other low Dex High Wis opponents.
‧Spell #5: Gamble
‧Class: Anyone but Barbarian, who already has Whirlwind
‧Effect: Has a 50% chance to inflict either 200% Damage or 0 Damage in round of activation
‧Spell #6: Ignis
‧Class: Barbarian
‧Effect: Adds 50% of Wisdom to Strength during round of activation.
As always, thanks for reading, guys. Let me know what you think. I plan on making a more detailed version (If I'm not forced to abort mission due to bad feedback). There is also more spells on the way! -gueen-
14-08-13 21:58
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