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Server #2 Ideas » New Spells/Skills (Active and Passive) w/ Set Effects
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stunbitz: these are my ideas of unique spells/skills for each class... -sorcerer-

(*enjoy reading -read-*)

[!]Barbarian
*Fortitude (passive)* - gives 15% to strength
*Slasher (passive)* - increase critical chance by 0.2%
*Bash (passive)* - 10% chance to stun the enemy for once in each round every attack
*Volderon (active)* - damage 30 (30-50) critical chance 0.2%
*Cregor (active)* - damage 20 10% chance stun once in each round every attack

[!]Paladin
*Adelor (passive)* - gives 15% to dexterity
*Poison (passive)* - increase the chance of poisoning the enemy by 10%
*Blade (passive)* - 10% chance to double the damage once in each round every attack
*Plantope (active)* - damage 24 (24-34) chance of poisoning 10%
*Migor (active)* - damage 5 (5-10) 10% chance to double it

[!]Druid
*Weam pool (passive)* - +10% mana and health regeneration
*Mana leak (passive)* - breaks 10% mana of enemy and add to it self
*Mage block (passive)* - 10% chance that enemy can't cast a spell once in each round every attack
*Insight (passive)* - 5% chance to increase by 5% the damage or the effect of casted spell
*Magic repel (passive)* - effects of such items and spell can be block ex. Stun, crit., Etc. By 10%
*Sage curse (active)* - 10% chance to deduct 5 damage to enemy for each round
*Mogulus (active)* - 10% chance to disable pets of enemy if there are

[!]Necromancer
*Grave exost (passive)* - stun + 0.2%, poison + 5%
*Life leech (passive)* - 5% life will be deducted from enemy and adds to itself
*Blood leak (passive)* - 5% chance to deduct 1% life of the enemy each round every attack
*Witch curse (passive)* - 10% chance to reduced/minize the chance of effects
*Magic curse (active)* - 2% chance to send back to the enemy the spell it casted in each round every attack
*Undead wrath (active)* - damage 5 chance of crit. 0.2%, stun 5%

[Effects]
*Stun* - disable enemy from attacking you in specified number of round and chance
*Poison* - same as blood leak(necro) deducting life of enemy
*Critical* - the number of damage multiply by the percent of chance(ex. 0.2%, maximum is 5.0%) to appear is equal to the total damage when you hit the enemy

[Leveling function]
*crit* - lvl1=0.2%, lvl2=0.4% it only add 0.2% in every lvl until it reach max lvl20=5.0%
*percent* - +2% in every lvl ex. Lvl1=2% then in lvl2=4%

[Spell/skills requirements]
*its up to you dreamer*

( spells/skills can be upgraded up to lvl20, requires gold/credits in upgrading, every upgrade.... the specified number of chance and damage will rise until it reaches the max lvl with the max effects )

I'm sorry for the names of spell/skill i'm not good in that....

Please heck also my topic New Items at the last page
14-08-15 07:18
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