-moonlight-: I repost idea again since old posts are not visible:
1 level upgrade to any one wearing item for every 10000 unit kills. For example: Mourneblade (Level 1).
1 level on weapon will give 5 dam, dex and str.
1 level on shield will give 5 armor,str and dex
1 level on helm will give 5 armor,5end and 5 str
1 level on armor will give 10 armor and 5 endurance.
1 level on boots will give 5 armor,dex and endurance.
1 level on amulet= 5damage,str,wis and dex.
1 level on rings= 5str,wisdom and damage.
Just like we get one stat point on every level up. We can get 1 level to upgrade anyone gear on every 10000 unit kills. This way players will have a reason to hunt something. This will also increase gear value.
this update should be both for s1 and s2. So it will be like the more you hunt the more powerful u get
1 level upgrade to any one wearing item for every 10000 unit kills. For example: Mourneblade (Level 1).
1 level on weapon will give 5 dam, dex and str.
1 level on shield will give 5 armor,str and dex
1 level on helm will give 5 armor,5end and 5 str
1 level on armor will give 10 armor and 5 endurance.
1 level on boots will give 5 armor,dex and endurance.
1 level on amulet= 5damage,str,wis and dex.
1 level on rings= 5str,wisdom and damage.
Just like we get one stat point on every level up. We can get 1 level to upgrade anyone gear on every 10000 unit kills. This way players will have a reason to hunt something. This will also increase gear value.
this update should be both for s1 and s2. So it will be like the more you hunt the more powerful u get
14-08-19 19:20