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Server #2 Ideas » Gear upgrades
Read from beginning
-jok3r-: Like swtdrmz said on page 2 of this update, swtdrmzz: -read- {waits for haters to start complaining}
14-08-18 23:51
Page: 2/9. I guess she knew the outcome lol
14-08-21 12:52
rass: Well said @asmo
14-08-21 12:48
-asmodeus-: theres a reason why we can craft gears only at the blacksmith. the blacksmith is a person skilled in that field. so it makes sense that there is no risk of damaging items when crafting it. so that settles any naive arguments on that part. but i dont see how hacking a tough scaled hell hydra would make a blade more stronger, or how a non living ring get exp from killing something ...
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.and again coming to the bd game p.o.v , if we realise that skillpoints is killing the game, then we should give an idea to possibly solve it, not give another game killer to make it worse. that would be like ' oh that place is nuked already, lets detonate another warhead in it' .. . . . get the idea now? no? ok, go dring red bull.

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.hopefully the next incoming arguments (i am sure some are coming) are sensible ones for the benefit of the game, and not for the sake of feeding self ego. .
;)
14-08-21 10:45
xylene: why not make something like, 50% chance of your gear getting destroyed every time you inlay runes/gems on them ? eh? or ur recipe getting destroyed while crafting? your saying gears should worn out, why not there a risk while making it? while upgrading with runes and scrolling them?

for every action there should be an equal and opposite reaction, isn't it?
14-08-21 10:19
-asmodeus-: 1. skillpoints being the game killer will soon be resolved as the rumours go. we certainly dont need another game killer to take its place .
2. if you go on using a blade on cutting and slashing, its supposed to lose its sharpness ,and would require maintenance. it certainly does not become more powerful . it makes no sense that a weapon gets more powerful where it should actually be worn off... a non living object gaining exp and getting stronger is downright illogical . .
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.and looking from bd point of view - its bound to be exploited.
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.and as for slow connection players benefitting - a pc user can kill 3k -4k units easily daily. where as a slow coonection mobile user would struggle to kill more than some hundreds. now sum this up to a month. do you see the the big difference? i need not say more whos benefiting.
14-08-21 10:01
rass: This is bad idea.

It should be opposite.

There should be a chance that our equiped item can be damage, and damaged gear need maintainance otherwise it can be dertroyed. For maintainance we need to visit our nearby blacksmith.

Stronger the monster-higher the chance of getting an item damaged.

This should be implemented in s1 bcoz mighty dragon can cause lot of problem.
14-08-21 09:04
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