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[Gaia PvP #95] Round Is OVER!
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_fizzarolli_: Nani da what
23-07-20 14:20
elbic_nivni: The update about gold

Tohard get 12.5 million at 18 day hope will be normal or decrease only 1/3 from normal sell
23-07-20 14:27
su_yun: Just a totally c... Round I don't even wanna talk about the things but I'll still do since I'm an idiot anyways playing this game .
1) Let's go first with the bloody quest thing.... We were getting full reju potions gg ... U increased the potion price... You reduced the gold drops and u still had to put full rejus in quest ? Totally worthless rewards... The rewards we get from quest are so darned bad.... The recs you get are bad too. At lvl 80+ when you are equipped with lvl 100 gears you get recipes of lvl 60 gears . Whats the bloody use of it ?. What's the use of full rejus for those hunting ogre kings and others that deal 10kplus each hit ? . Totally worthless.

2) Now let's talk about the gold drops ... Here is the thing I went for the top ranks last round and ended up with #11 but I'm never doing that ever again. I'll just farm stuff sell them and earn creds never going to aim for the ranks ever . Why should I ? I worked my ass off to get in ranks and even at the end didn't have enough gold to buy lvl 80 pets since I can't get enough gold at all. I used god knows how much creds to make my lvl hydra reach top 10 pet still did . But godamn that gold rates are trash.

3) charms rate is so darned too ... I spent 3k wins to lvl up and then went to hunt mobs to get charms in 2k where I did one hit Kos on mobs in a lvl 70+ map I didn't get a single lvl ii charm... I bloody didn't get a single lvl ii charm the whole round .. what's the point of being at high lvls hunting stronger mobs when the drop rates just troll me over ? It would have been normal if it was a day or two or even three but whole round ? Cmon...

4) the title of the round should have been poor killer rich sucker round. You saw people using potions to hunt and you were like "wth that's unfair" and then next step you did is reduce ancient potions drop rate so much too I swear all you are saying is "If you aren't willing to invest credits get lost".



Well I listen and obey... -Salute- .... This soldiers going rogue sayonara.
23-07-20 20:10
clumsy19: Bring back old gpvp.. Drop gear if you lose in pvp make 3x or 5x dmg everything lose gear drop and experience too..and everything is fine the drop rate are ok.. No trade item to minimize the bot user..
23-07-20 23:44
looms:
23-07-21 04:23
retromarthmus: Gentle reminder to check your emails (if you haven't already), anyways.
> You lowered gold to provide more of a challenge, maybe too much, it didn't affect the people that want a challenge (i didn't use a single pot anyways)
> I want to reiterate my idea of having a triad of bosses, with much less hp (10-20m) but rewarding only top 5 or dmg dealers, the bosses can be recycled from old rounds randomly, sequentially maybe or even voted by community. This would create a bit more variety and if spawn side by side, people have to chose where their ATTEMPT at a prize goes... The library is has an abundance of bosses that we'll never see again so may as well incorporate something like that.
> Idea for hardcore pvp: gear drops/ inventory stealing is brought back except the item doesn't go to the winner it goes to the market place, a bid starting at 0c, then if it isn't sold it goes to the mp graveyard... if it is bought the credits go to nowhere... (it would be cool to see this tallied), that way pvp cant be used to transfer items between chrs and if you want to try that it'll cost a lot, people will outbid valuable items.
> Before the round you asked for G1 ideas; I'm going to share some of mine.
> Diversify the classes - normie class are whatever, then you go to death angel... then its oversaturated blur with nothing unique until diablo/royal... rework existing 140 (or 150 items) to be supreme class requirements, making those kinds of class choices more impactful. If not it could be an idea for 160+ items. Additionally introducing class runes iv+ that have unique supreme requirements would add to the flavour, if they're above rune death iv+ only of course. If this becomes the case it'd also add some much needed flair to class rewards, but only top classes so they cant be exploiting by alts, top 3 get unique supreme class rec/item + class runes, even a couple iii or whatever.
> Add boss like features to G1 maybe? A unique arena similar to teleport to aurora where a boss spawns (a second one underneath, and underneath that, etc.) with similar boss timers to dragons. The first boss can be some ace pixie or whatever to give new players some direction other than exploring and levelling. Recycling G1 mobs (using dungeon ranks feature where the mobs exceed ace+) can easily generate 100 bosses, then after G1, aurora, antagarich, the hunt/gpvp bosses can be used sequentially or something, where after each round the two new mobs are added. It'd be cool to see these bosses scale to be difficult for even royals. Maybe they have to be killed within a certain time or they can be set to heal a certain amount, but incorporating them into the profile would make it worthwhile if they dont have a drop of some kind... similar to old award system like a badge for player strength.
23-07-21 11:37
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