-ghostlykillerz-: So, I wan to talk about a few things, and many would oppose to this, but I'll say it anyways!
1) Yes, the credit buyers are the ones that keep the game alive and they should receive special privileges, however, that privilege should not affect a PVP round! It is so easy for credit buyers to top the ranks with the huge amount of skill points awarded to them. I would suggest instead they get Heroic powder for a certain amount of credit bought by them in their G1 account! This way the fairness of the PvP server can be maintained and someone just cannot top the ranking by starting at 3-4 days before the round ends and still be in top 10 ranking! That's just unfair to everyone who worked so hard for the whole round, just to be not able to achieve what they aimed for!
2) Yes, Gold was a huge issue in the last round! Nerfing was okay, but this was a bit too much! Bring back the original or change it to something fair! And for real, play your own game for at least one round then you would be able to understand why people are complaining about gold, drop rates, and all!
3) Quests cannot be changed, and quests offering full rejuvenation pots! Most of the time, if you are going to reward full rejus then may as well make the quests possible to change, maybe 20 times per day or something like that! Even with a limit it would be great to be able to change the quests at least!
4) In the Cancer round the Ancient pot drops were alot, yes, it was dropping alot...and so you reduced it, okay, but u reduced it to the point where 5k wins gives 1-2 pots! Which is probably even less than charm drops for some people!
5) Charm drops from every mob, and then it doesn't drop at all! Higher level mobs are supposed to offer better drop rates, or so I thought..So maybe fix the drop rates of charms with the level of mobs! Cs I saw people getting lvl.2 charms from low level mobs like demon or golems, while I kept killing Demon Kings or others SM but the charm drop was still messy! And yes, not a single lvl2 charm whole round, well, that's just my luck but still...the drop rate is just bad!
Tho, I am okay with the recipe drop rates, it's fine as it is!
1) Yes, the credit buyers are the ones that keep the game alive and they should receive special privileges, however, that privilege should not affect a PVP round! It is so easy for credit buyers to top the ranks with the huge amount of skill points awarded to them. I would suggest instead they get Heroic powder for a certain amount of credit bought by them in their G1 account! This way the fairness of the PvP server can be maintained and someone just cannot top the ranking by starting at 3-4 days before the round ends and still be in top 10 ranking! That's just unfair to everyone who worked so hard for the whole round, just to be not able to achieve what they aimed for!
2) Yes, Gold was a huge issue in the last round! Nerfing was okay, but this was a bit too much! Bring back the original or change it to something fair! And for real, play your own game for at least one round then you would be able to understand why people are complaining about gold, drop rates, and all!
3) Quests cannot be changed, and quests offering full rejuvenation pots! Most of the time, if you are going to reward full rejus then may as well make the quests possible to change, maybe 20 times per day or something like that! Even with a limit it would be great to be able to change the quests at least!
4) In the Cancer round the Ancient pot drops were alot, yes, it was dropping alot...and so you reduced it, okay, but u reduced it to the point where 5k wins gives 1-2 pots! Which is probably even less than charm drops for some people!
5) Charm drops from every mob, and then it doesn't drop at all! Higher level mobs are supposed to offer better drop rates, or so I thought..So maybe fix the drop rates of charms with the level of mobs! Cs I saw people getting lvl.2 charms from low level mobs like demon or golems, while I kept killing Demon Kings or others SM but the charm drop was still messy! And yes, not a single lvl2 charm whole round, well, that's just my luck but still...the drop rate is just bad!
Tho, I am okay with the recipe drop rates, it's fine as it is!
23-07-22 08:00
-justice-: 1st issue: farming gold to get level 80 pet is impossible..
2nd issue: charm drop rates just suck..
3rd issue: recipe drop rate also sucks..
4th issue: Game just keeps getting stupid. First nerf barb so no dex bonuses.. then buff every other class.. then give whirwind spell to every class.. why make barb class when you just get bullied by every other class? Too stupid.. no balance at all..
Game creator too lazy to play his own game and realize his mistakes..
2nd issue: charm drop rates just suck..
3rd issue: recipe drop rate also sucks..
4th issue: Game just keeps getting stupid. First nerf barb so no dex bonuses.. then buff every other class.. then give whirwind spell to every class.. why make barb class when you just get bullied by every other class? Too stupid.. no balance at all..
Game creator too lazy to play his own game and realize his mistakes..
23-07-21 12:32
nanikore01: Please return the market to the previous version, because it is from the market that I can get funds to play, for anything else I don't care
23-07-21 12:18
retromarthmus: Gentle reminder to check your emails (if you haven't already), anyways.
> You lowered gold to provide more of a challenge, maybe too much, it didn't affect the people that want a challenge (i didn't use a single pot anyways)
> I want to reiterate my idea of having a triad of bosses, with much less hp (10-20m) but rewarding only top 5 or dmg dealers, the bosses can be recycled from old rounds randomly, sequentially maybe or even voted by community. This would create a bit more variety and if spawn side by side, people have to chose where their ATTEMPT at a prize goes... The library is has an abundance of bosses that we'll never see again so may as well incorporate something like that.
> Idea for hardcore pvp: gear drops/ inventory stealing is brought back except the item doesn't go to the winner it goes to the market place, a bid starting at 0c, then if it isn't sold it goes to the mp graveyard... if it is bought the credits go to nowhere... (it would be cool to see this tallied), that way pvp cant be used to transfer items between chrs and if you want to try that it'll cost a lot, people will outbid valuable items.
> Before the round you asked for G1 ideas; I'm going to share some of mine.
> Diversify the classes - normie class are whatever, then you go to death angel... then its oversaturated blur with nothing unique until diablo/royal... rework existing 140 (or 150 items) to be supreme class requirements, making those kinds of class choices more impactful. If not it could be an idea for 160+ items. Additionally introducing class runes iv+ that have unique supreme requirements would add to the flavour, if they're above rune death iv+ only of course. If this becomes the case it'd also add some much needed flair to class rewards, but only top classes so they cant be exploiting by alts, top 3 get unique supreme class rec/item + class runes, even a couple iii or whatever.
> Add boss like features to G1 maybe? A unique arena similar to teleport to aurora where a boss spawns (a second one underneath, and underneath that, etc.) with similar boss timers to dragons. The first boss can be some ace pixie or whatever to give new players some direction other than exploring and levelling. Recycling G1 mobs (using dungeon ranks feature where the mobs exceed ace+) can easily generate 100 bosses, then after G1, aurora, antagarich, the hunt/gpvp bosses can be used sequentially or something, where after each round the two new mobs are added. It'd be cool to see these bosses scale to be difficult for even royals. Maybe they have to be killed within a certain time or they can be set to heal a certain amount, but incorporating them into the profile would make it worthwhile if they dont have a drop of some kind... similar to old award system like a badge for player strength.
> You lowered gold to provide more of a challenge, maybe too much, it didn't affect the people that want a challenge (i didn't use a single pot anyways)
> I want to reiterate my idea of having a triad of bosses, with much less hp (10-20m) but rewarding only top 5 or dmg dealers, the bosses can be recycled from old rounds randomly, sequentially maybe or even voted by community. This would create a bit more variety and if spawn side by side, people have to chose where their ATTEMPT at a prize goes... The library is has an abundance of bosses that we'll never see again so may as well incorporate something like that.
> Idea for hardcore pvp: gear drops/ inventory stealing is brought back except the item doesn't go to the winner it goes to the market place, a bid starting at 0c, then if it isn't sold it goes to the mp graveyard... if it is bought the credits go to nowhere... (it would be cool to see this tallied), that way pvp cant be used to transfer items between chrs and if you want to try that it'll cost a lot, people will outbid valuable items.
> Before the round you asked for G1 ideas; I'm going to share some of mine.
> Diversify the classes - normie class are whatever, then you go to death angel... then its oversaturated blur with nothing unique until diablo/royal... rework existing 140 (or 150 items) to be supreme class requirements, making those kinds of class choices more impactful. If not it could be an idea for 160+ items. Additionally introducing class runes iv+ that have unique supreme requirements would add to the flavour, if they're above rune death iv+ only of course. If this becomes the case it'd also add some much needed flair to class rewards, but only top classes so they cant be exploiting by alts, top 3 get unique supreme class rec/item + class runes, even a couple iii or whatever.
> Add boss like features to G1 maybe? A unique arena similar to teleport to aurora where a boss spawns (a second one underneath, and underneath that, etc.) with similar boss timers to dragons. The first boss can be some ace pixie or whatever to give new players some direction other than exploring and levelling. Recycling G1 mobs (using dungeon ranks feature where the mobs exceed ace+) can easily generate 100 bosses, then after G1, aurora, antagarich, the hunt/gpvp bosses can be used sequentially or something, where after each round the two new mobs are added. It'd be cool to see these bosses scale to be difficult for even royals. Maybe they have to be killed within a certain time or they can be set to heal a certain amount, but incorporating them into the profile would make it worthwhile if they dont have a drop of some kind... similar to old award system like a badge for player strength.
23-07-21 11:37
clumsy19: Bring back old gpvp.. Drop gear if you lose in pvp make 3x or 5x dmg everything lose gear drop and experience too..and everything is fine the drop rate are ok.. No trade item to minimize the bot user..
23-07-20 23:44