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[Gaia PvP #96] Round Is OVER!
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mkd: I think it's better to remove powder, to get an equiper's rating by combining two equipers with the same rating and three of the same equipers to increase the rating from heroic to divine. with this, every player can try to add new equipment to improve their equipment. the good impact is MP will stay alive and every player can try to achieve it even though it's difficult.
23-08-30 01:43
soul-bind: Endurance of zavijava pet please...
23-08-29 11:52
cyclop69: Useless guy...admin would not listen to us anymore...cash is king
23-08-27 14:53
nanikore: for the next round, make the duration a month,
so we can enjoy the events in gaia1,
for the class concept, class magic users are very strong, so make protection or defense for magic attacks, for the market please change it to Cooldown every hour if you sell one item so you can sell 24 items a day, for the healt concept please change the example to make 1 endurance = 1000 healt also applies for wisdom and eliminate the concept of refills that exceed the healt limit, this will make fair competition in the use of stats and credits, also for the following pvp rounds for all classes do not have initial stats but start with 10-20 stat points to be allocated alone, for mine and forge on the wild map please delete if it doesn't work in pvp rounds, for the pvp concept make it if you lose a fight we will lose 10-20% exp and allow to level down so it allows us to compete for the top ranking and also lose items in the bag if lose or die in PK, for the potion concept please remove rejuvenation, full potion and ancient potion and make potions like basics potions 100 hp medium 1k hp high 10k hp super potion 50k hp & 50k mana also applies to mana potions, set a limit for leech hp at 50% for classes apart from necro and 70% for necro, for the mob event from the previous round it was very disappointing that the hp was very small and very weak, for the contents of the chest remove the jewel and change it to charm to make the chest or mob event very valuable, this is some of the shortcomings and dissatisfaction that i feel from previous round
23-08-27 12:19
su_yun: My idea is as controversial as all the past ones but before that I would like to say don't remove the mp limit -_-.... The players somehow always forget that the game has more non creds buyer then creds buyer and this situation is useful for non creds buyer . As for those who buy creds ... I mean you are buying 100s of thousands of credits even if the limited mp makes the items cost more what's that to you ? Lol I don't think dreamer San will remove this limit since lower supply more demand and more demand means more credits goes in ... And with the mp tax he is similarly reducing the overall creds in the server too.

Anyways my suggestions
1)Remove the sp from buying creds.. I don't know why everyone's so into this . You want creds buyer to play with sp just cos it will make buy your creds more ? Bro peoples are reaching lvls in PvP round that in past we couldn't without runes and recs easily. I don't get why you would want to do this when it's honestly just a short term advantage to you. This extraa sp basically kills the competition. The top rankers literally create alts by just buying some creds in alts and those alt too make it to top ranks. Last rounds #1 Amazon had an assassin in top 3-5 ranks too. Is it only considered alts abuse if non creds buyer does it ? If creds buyer do it ..it's considered fine no ? . The game literally is full of alts I too use alts but hey at least I don't make them go for ranks -_- literally out of 2-3 alts last round only 1 made it to class ranks and that too cos it was a barb and with you blessings barbs a dead class.... Bro remove the sp rewards the RDS who have max sp now create accs tho their alts and gain sp in them too ... They then use this new alts to win in challenges of lower classes that u barely ever make available at G1 . The abuse truly is real lol 🤣😂. Though I know u won't take this suggestion and I will keep making it anyways u can simply give them some mythic powders or treasure chests for the creds they buy... That's more random and also worth the rewards anyways .


2) I read retros suggestion and I thought of this but I know it's gonna be a hell of work for you. Now I know the way the damage in the game works is by a formula right ? Have you played the new games tho ? In this new games does Dex always means you chances of dealing damage ? Cos in RPGs I play Dex basically enhances the damage and crit rate of the class which mostly is rogue no?..

My idea is simple "Change the damage formula". Remove the use of Dexterity... Yup remove the bloody concept of missing . Make it so that people have 100% chance to hit enemies and enemies have similar chances to hit us . Now what will be use of slow then ? Simple 50% slow means 50% reduction to their(mobs) chances of doing damage to us (players). They will miss yes same as it's right now ... Why tho ? Well slow 50% isn't that hard to achieve for any class no ? So having that 50% chance to dodge enemies attacks means people will simply stop bothering abt going for this Dex build to grind mobs ....now before judging do read further

(A) The druid and necros can keep the current formula since there damage is based on the wisdom anyways . Just introduce the concept of A spell like radiance for necros and that all because since if Dex is useless and won't change the chances of enemies missing necros don't need it now do they ? They won't need soul binds Dex increment either ? Give them soul bind dat increase their wis and damage yup just pure damage increment.

(B) This is for barbarians and Amazon's... Every bloody fantasy I have read in barbarians and amazon all show up with their natural strength and flexibility or say sharpness or keen eyes and stuff (Amazon's) so why not in bd too ? It's an Rpg no ? ... Now since Dex is useless for this two classes too since it won't make them miss or make enemies miss what's left for them to focus on ? Strength ... Make it so that the current formula of increasing damage with strength applies to this two... Those who use this class will simply burb and put sps in strength.

(c) now here's where the issue comes in.... The leftover ones pally and assassin... Up till now pallys use Dex to slowly leech super mobs and assassins are the lackeys who use str to kill enemies... -_- change it... Dex now will add into damage of this classes just like strength does right now... Basically let's say an assassin player add 400 str to his sp his damage will increase but his/her chances to hit will reduce too I mean why not ? Which assassin goes for strength build ? Never heard of a Mr. Olympia like build dude being a great assassin .. Why ?, Cos assassins need Dex to be fast and precise make it so that the Dex increases the damage of this two classes so let's say if they have 1k dex they will have another 1k damage... To make do with the concept of str u can make it so that str will add into there damage too but in like 1:0.3 so they won't use str ...


Why did tho ?... Well u saw it last round how the wis dealer dominate the ranks and damage rankings ... How pallys with there leech Dex build dominate the top rankings and assassins are simply there to spawns mobs.... Basically the above mentioned stuff will make it so that Dex will become useless so no need for this Dex enhancing to make enemies miss now... With 50% slow enemies will oy have 50% chance to hit u and this spell won't stack so if you use slow again in second round it won't make the enemies chance reduce more nope... It will simply not have any effect. So now with this changes we have a Necro and druid classes who will always aim for maximising their wisdom and use jewels/charms etv to boost wis...

With Amazon and barb having the current ratio of increasing damage with their str they will simply will focus on enhancing strength and use the currently forgotten and dust eating jewels/elixirs of strength.

With pally and assassin having a chance to now increase damage with Dex they won't bother with str and will use a Dex build ... So they will use Dex based jewels/charms now ....

Now honestly I don't see any issue with this change. Since out of 6 classes each 2 clases have different main stats to focus on people can simply decide on without any problems they have right now and the current useless stuffs in jewels will be more useful to others too .. it's will literally make a better market for stuff. Now what abt charms ? Since charms increase both damage and stats won't the people go for damage classed and be done with the wisdom ones ? Nope . Since just like right now they will still deal high damage from their spells and if it seems they are not dealing much damage you can simply reduce the enemies elem. Prot. That they have right now. Barbs and amazon will use their str builds . Pally and assassin will use there new Dex based damage build.

The idea is very bs(you know what I mean) but it can help in this boring constantly same rounds of beating the dead horse of bd as it is right now...And if there's any major issue here ? Hey you still have an audience other than me you can slowly get it together too ...
23-08-26 15:05
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23-08-25 16:50
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