moekids: The next rounde is the Death Angel war, so players can freely choose the equipment they want to use. and there is no class rank, there is only global rank.
23-08-23 15:13
-bryson-g-: Wis users dominated. Maybe closing mp would balance this and you can also bring back the get item feature(Never understood why u removed it) or make spells miss, like 25% chance
23-08-23 11:59
muriel: I think the picture of item 150 needs to be fixed a bit... some items look too big, some look too small... since this is a special item... can it be fixed
23-08-23 11:36
red_zombie: Hope next reward will be given for top 5 magical spell dealer
And top 5 physical dealer
Since the last pvp server was to be dominated by magical dealer
And top 5 physical dealer
Since the last pvp server was to be dominated by magical dealer
23-08-23 10:44
retromarthmus: Hello, good job, no complaints, but...
Few ideas (please consider previous round feedback)
First of all maybe we can have certain pets fixed to certain sets? My dmg pet on my dmg set then the new endu pet on my endu set, swapping pets is a big hassle.
I want to suggest a filter for selling items, since 'select gear' can sometimes only select 50/100 items and there are times when pieces, gems and ms become redundant to collect, amplified even more so on g1.
Also maybe a 'respond to people's feedback' feature in the feedback section? it'd encourage discussion and most people usually edit their responses a few times to address others peoples comments (its messy).
A big one now, suggesting some ideas for changes to exp (only suggesting gpvp needs to be changed). Wis/dex has some serious advantages to achieving ranks and its become wildly boring to sit on siege for 18-19 days in a row or else lose rankings. So a few ideas;
(a) Losing exp when losing a battle - since str builds dont often lose they wont get penalised, where dex builds that rely on winning 20-50% of battles (early round they do at least) will not be able to spend most of the round without any items equiped and still getting rank 1-3. Others really disagree with this idea but if the exp loss is harsh (I'm not saying it should) maybe an actual challenge will return to s2 .
(b) Reduce the amount of exp winning a battle gives - instead of 50% maybe 40%, and conversely,
(c) Increase exp for a kill or a bonus amount for killing a mob in one hit, which would encourage people to seek strength with items, even if its 110% for kill (+20% for one shot) it'd give some help to str... Even players that spend most of their time in Palace V one shotting dk dont often get top 10 anything other than hunt and maybe boss damage.
Maybe sp on gpvp can be unallocated and allocated freely? Spawn mob with str, then remove str and add to dex, milk mob, go back to str... Most people have alts and friends who spawn for them anyways i don't think its an abusive mechanic.
Max damage rankings. Since wis builds dominate consistent damage every round maybe there can be a rankings for most dmg dealt in a single attack to boss/drags, maybe top3 boss then top 1-2 for each drag will receive a scroll/reward... no wis user will get max dmg similar to no str user getting top overall dmg ...
Also to accompany a (hopeful) shift towards str classes being relevant maybe players can choose which slot their pet attacks? If players are one hit killing mobs they will never compete for pet ranks.
Additionally since these classes rely on charms for damage maybe the addition of an npc where people can exchange charms of one kind to charms of another (Gaia I > Chaac I), maybe at the cost of gold, if something similar can be done for jewels... it might be interesting, not too sure.
(last point) Any advice on anta quest? Penta spent a "week or so" without getting a drop and my experience is looking similar...
Thanks for reading
Few ideas (please consider previous round feedback)
First of all maybe we can have certain pets fixed to certain sets? My dmg pet on my dmg set then the new endu pet on my endu set, swapping pets is a big hassle.
I want to suggest a filter for selling items, since 'select gear' can sometimes only select 50/100 items and there are times when pieces, gems and ms become redundant to collect, amplified even more so on g1.
Also maybe a 'respond to people's feedback' feature in the feedback section? it'd encourage discussion and most people usually edit their responses a few times to address others peoples comments (its messy).
A big one now, suggesting some ideas for changes to exp (only suggesting gpvp needs to be changed). Wis/dex has some serious advantages to achieving ranks and its become wildly boring to sit on siege for 18-19 days in a row or else lose rankings. So a few ideas;
(a) Losing exp when losing a battle - since str builds dont often lose they wont get penalised, where dex builds that rely on winning 20-50% of battles (early round they do at least) will not be able to spend most of the round without any items equiped and still getting rank 1-3. Others really disagree with this idea but if the exp loss is harsh (I'm not saying it should) maybe an actual challenge will return to s2 .
(b) Reduce the amount of exp winning a battle gives - instead of 50% maybe 40%, and conversely,
(c) Increase exp for a kill or a bonus amount for killing a mob in one hit, which would encourage people to seek strength with items, even if its 110% for kill (+20% for one shot) it'd give some help to str... Even players that spend most of their time in Palace V one shotting dk dont often get top 10 anything other than hunt and maybe boss damage.
Maybe sp on gpvp can be unallocated and allocated freely? Spawn mob with str, then remove str and add to dex, milk mob, go back to str... Most people have alts and friends who spawn for them anyways i don't think its an abusive mechanic.
Max damage rankings. Since wis builds dominate consistent damage every round maybe there can be a rankings for most dmg dealt in a single attack to boss/drags, maybe top3 boss then top 1-2 for each drag will receive a scroll/reward... no wis user will get max dmg similar to no str user getting top overall dmg ...
Also to accompany a (hopeful) shift towards str classes being relevant maybe players can choose which slot their pet attacks? If players are one hit killing mobs they will never compete for pet ranks.
Additionally since these classes rely on charms for damage maybe the addition of an npc where people can exchange charms of one kind to charms of another (Gaia I > Chaac I), maybe at the cost of gold, if something similar can be done for jewels... it might be interesting, not too sure.
(last point) Any advice on anta quest? Penta spent a "week or so" without getting a drop and my experience is looking similar...
Thanks for reading
23-08-23 00:33