Announcements
[Gaia PvP #100] Got Ideas?
Leave your feedback!
Read from end
soulless_: Bro thinks its a good idea to put on different alts the same idea.

Credit 1:3 back
23-11-29 04:51
19jay97: *Close trade
*close mp
* 1:1 trade credit g1 - gpvp
* Daily quest give 100sp
* No quest (hassle for short round)
23-11-29 04:53
_crusader_: -make drop gear from pvp who got deadblow from 1 times pvp,drop gear only available for twice each day
-disable mp and enable trade with limit 1 hour/trade
-make transfer cred 1:1 from g1 to gpvp
-make monster more hardcore but give better reward and chance for better higher rarity
-wheres new class and others new features?
23-11-29 05:27
zafrina: This one's crazy but every game has this SUMMONING SPELL for Necromancer and Archers. Here's how it would work, every time this class kill a mob it will be recorded to the mobs it can summon, this spell doesn't have any special attributes for the user but only summons a monster in a fight.
For example @ lvl 50 a necro killed an Ace hydra alone or with what ever help it can get just with the finishing blow it kills it then it was recorded. At settings when using summon, there will be an inferface which mob will be summon, then during fight when hydra is summoned it will do basic attack for the whole three round if used in first round for as long as its hp(which is 75%hp only) lasts. Uts main purpose is to tank damage and inflict damage to both mobs and player. It will not gain additional stats from buffs such as frenzy or vigor etc. I strongly suggest Necro and Druid should have this new spell.

Now to criticize it first hand i know it will op since a level 60 necro if let to last hit an ancient behemoth that early can really smash other level 60 players that couldn't even beat a behemoth bu itself but hey isnt it great to have that ability.

Now to make things fair regarding summoning a monster, it will have only 50%hp in gpvp and 75%hp in gaia, it will consume mana as its own hp too so if u summon a 1million hp mobs , it will take 1million mana too just like mana shield but with inflicting damage. To test a dry run maybe we could start with ranks less mobs to see the effectiveness of it in battles. Summoning spell cannot take aurora mobs, dragon(rd, bd), and event mobs, only normal mobs from lvl 1-supermobs ( demonnking and others).
The fight scenario will be like this.

Necro cast spell Summon. [Summoned Behemoth (0)].
Behemoth hits Barb 1000 damage.( Health left 9000).
Necro hits barb missed.
Barb hit behemoth 1000 damage. (Health left 9000).
Necro cast Vigor(50%)
Necro hits Barb. Damage 1000.
Behemoth hits Barb damage 1000. (Health left 7000)
Barb hits Behemoth 1000 damage. (Health left 8000.
Necro cast Armageddon damage 1000.
Necro hits Barb 1000.
Behemoth hits Barb missed . (Health left 5000).
Barb hits Behemoth 1000 damage, (Health  left 7000).

You see with this fight the barb were defeated but if the barb could manage to kill the Behemoth at first hit, then it can also land a hit to necro since there's no Behemoth standing in between.

This spell is really op but costly, here's why.
1. You need hp boost to kill a stronger mobs to be added in your arsenal. Everyone uses it so no prob.
2. It uses mana greatly as hp so when you ran out of mana there's no summoning which only contribute to the user to use even more hp/mana boost like everybody else.
3. It uses more credits to maintain but adds to the survivability from pvps and inflict more damage.
23-11-29 05:52
only_daddy: -dance- CENTURY PVP -dance-
1. No MP / trade
2. 2 drops instead of 1 from mobs
3. Gear drop if defeated in fight
4. New item in Quests
5. Presents drop regularly
Once in a lifetime 13 years to get here
-dance-
23-11-29 08:03
invexionis: return mp but with restrictions there such as only selling weapons, helmets, clothes, shields, shoes, amulets, rings
- still 1:2 credit transfer because not all players have a lot of credit on g1
- return vault
- 7500 100% win 50%-1%
- 5sp in daily quests
- 1000sp in challenge quests
- new quests in dragonstone or change the conditions to make them more interesting when searching
- deactivate dungeon.
23-11-29 08:06
Page: 3/10
1 2 3 4 5 ... 10