the_undead: 1. Keep 50 quests during the next pvp, but make it different maps, also change the super mob ms requirements as most people cant hunt super mobs to get their ms
2. Please lower gold price for dragon reaper pet, even if i hunt full time and sell everything, i dont have enough to buy dragon reaper, gold sales are disabled in MP and take away a massive source of gold for players, keeping the price at 24mil gold for dragon reaper is too high
3. Change map level requirements to -10 so we can hunt bosses from the start, every 20 levels we have to waste alot of wins to level up just to unlock the maps with bosses.
4. Change inventory size back to 250, when we run dungein to lvl 100+ we have to throw away so many titled ms, elixirs, jewels etc just to make space in inventory to continue in dungeon because our inventory is only 100slots
5. Increase charm and recipe drop rate, last 2 rounds the drop rate was very low and didnt have much change
6. Please revamp recipes, alot of these recipes are outrageous, requiring ingredients that do not make sense, for example, master's charm is a lvl 90 amulet, but to craft the lvl 80 amulet kreya's pendant you need 2x masters charm? It doesnt make sense, you have a major drop in stats going from masters charm to kreyas pendant, spend a lot of time to hunt ingredients or credits to buy ingredient, but theres no improvement, you go backwards. But you have to craft kreyas pendant for late game as you need it for higher level recipes like eyeif the tempest. This is just one example but there are multiple recipes that just doesnt make sence. Also assassin weapons, all ingredients for higher level recipes are suwayyah, you want to craft the fourth soul, you need a ton of suwayyah, and you need 2x fourth soul, but they dont drop that much as it is a rare drop. So we are struggling to craft the higher level gear especially because pvp server is not that long-term. Please revamp all recipes and make the ingredients more widespread instead of only focussing on a few items to be requirements for all recipes.
7. Please lower the drop rate of full rejuv pots, health pots and mana pits, the drop rate is very very high, rather increase drop rate of ancient pots and stam pots and pieces.
Other than that, round was good, keep up the good work
2. Please lower gold price for dragon reaper pet, even if i hunt full time and sell everything, i dont have enough to buy dragon reaper, gold sales are disabled in MP and take away a massive source of gold for players, keeping the price at 24mil gold for dragon reaper is too high
3. Change map level requirements to -10 so we can hunt bosses from the start, every 20 levels we have to waste alot of wins to level up just to unlock the maps with bosses.
4. Change inventory size back to 250, when we run dungein to lvl 100+ we have to throw away so many titled ms, elixirs, jewels etc just to make space in inventory to continue in dungeon because our inventory is only 100slots
5. Increase charm and recipe drop rate, last 2 rounds the drop rate was very low and didnt have much change
6. Please revamp recipes, alot of these recipes are outrageous, requiring ingredients that do not make sense, for example, master's charm is a lvl 90 amulet, but to craft the lvl 80 amulet kreya's pendant you need 2x masters charm? It doesnt make sense, you have a major drop in stats going from masters charm to kreyas pendant, spend a lot of time to hunt ingredients or credits to buy ingredient, but theres no improvement, you go backwards. But you have to craft kreyas pendant for late game as you need it for higher level recipes like eyeif the tempest. This is just one example but there are multiple recipes that just doesnt make sence. Also assassin weapons, all ingredients for higher level recipes are suwayyah, you want to craft the fourth soul, you need a ton of suwayyah, and you need 2x fourth soul, but they dont drop that much as it is a rare drop. So we are struggling to craft the higher level gear especially because pvp server is not that long-term. Please revamp all recipes and make the ingredients more widespread instead of only focussing on a few items to be requirements for all recipes.
7. Please lower the drop rate of full rejuv pots, health pots and mana pits, the drop rate is very very high, rather increase drop rate of ancient pots and stam pots and pieces.
Other than that, round was good, keep up the good work
24-02-26 16:54
-p41n-: i hope can consider this:
1. Keep round same with 50 quests
2. Bring back event mob or at least give powder and dragon item on reward quest (surely on high quest to avoid alts, example 8x abysall hydra & level 100 char req)
3. Map level requirements back to -10
4. Remove fresh spawn timer. Since rank are hidden, i think no need it anymore
5. Dragon fly on land is good idea, but need more lower HP like 25m or less
6. Enable rune class drop (Death Angel round only)
7. Keep req equip level and class only
Thanks.
1. Keep round same with 50 quests
2. Bring back event mob or at least give powder and dragon item on reward quest (surely on high quest to avoid alts, example 8x abysall hydra & level 100 char req)
3. Map level requirements back to -10
4. Remove fresh spawn timer. Since rank are hidden, i think no need it anymore
5. Dragon fly on land is good idea, but need more lower HP like 25m or less
6. Enable rune class drop (Death Angel round only)
7. Keep req equip level and class only
Thanks.
24-02-26 19:37