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It by doin 1 hit them. Bosses need to increase hp.. and hp for players need to increase bring back old hp like 5m. The old days hp is better. no need to improve to old way of gpvp. Players drop gear when they kill but extend the hp thats more fun.
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24-09-16 14:17
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24-09-16 00:31
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24-09-15 05:00
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24-09-14 06:39
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1. The part where the initiator of the attack gets locked in map for 5 minutes and can't switch gears is like a penalty to anyone who wants to engage in pvp. Imagine if there's gear drop, if the defender just anticipates the attack and survives, he can either get into his main gear and boost to bully that attacker or anyone else would see him in events chat and bully him in map knowing that he's stuck for 5 minutes. Why? Why would you discourage people from initiating pvp in a server that's called pvp server?
2. Not having any penalties for rewards on pvp and therefore also not having any merits for pvp kinda makes it a pointless feature. There's nothing to gain from it(and you get stuck in map for 5 minutes)
3. Since charms have no lvl requirements, I think it's fair to remove dmg boost in pvp.
4. The max health and mana(especially mana) needs to be increased... Not only for PvP purposes but also for PvE
That is all my opinions regarding such update, thank you
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24-09-12 23:42