-kamikaze-: 1) high hp & exp event mob
2) event mob drop treasure chest & 100credit
3) increase limit hp & mp, 1m/10lvl
4) rank mob visible
5) no limit for selling
2) event mob drop treasure chest & 100credit
3) increase limit hp & mp, 1m/10lvl
4) rank mob visible
5) no limit for selling
24-10-30 12:09
-wap-wap-wap: Release dragons one at a time instead of all at once and bring a x10 sale lol
24-10-30 13:07
jinwoo-kun: ~~~~
-remove all the spells in Ancient battle arena.
-bring back the dungeon that drops legendary items with dragon eye, crest and plate.
-put back all the dragons in Aurora gate and release them one at a time and gets respawned in the place also just like the old times.
-bring back class random 140 equipment rewards. We can't get normal lvl 140 amulet anymore.
-event mobs should stay the same as it can be milked by late entry players but you can bring back also the treasure chest rewards.
-pvp gear drop rate can be disabled together with mp to prevent alt transfer of items.
-you can increase drop rates of all the items this time since mp will be disabled with a small chance of x2 item as rewards upon killing mobs.
-doing this will bring back balance to all classes as Druids dominates the last few rounds due to spell accuracy. They are the only one who can compete to dragons and can leave other players behind in damage rankings.
-remove all the spells in Ancient battle arena.
-bring back the dungeon that drops legendary items with dragon eye, crest and plate.
-put back all the dragons in Aurora gate and release them one at a time and gets respawned in the place also just like the old times.
-bring back class random 140 equipment rewards. We can't get normal lvl 140 amulet anymore.
-event mobs should stay the same as it can be milked by late entry players but you can bring back also the treasure chest rewards.
-pvp gear drop rate can be disabled together with mp to prevent alt transfer of items.
-you can increase drop rates of all the items this time since mp will be disabled with a small chance of x2 item as rewards upon killing mobs.
-doing this will bring back balance to all classes as Druids dominates the last few rounds due to spell accuracy. They are the only one who can compete to dragons and can leave other players behind in damage rankings.
24-10-30 15:09
remu_suzumori: Druids don't need any buff or anymore alterations , they're literally dominating every round. Pally and Barb are the ones getting left behind because their essential spells are not available due to conflux being empty. So instead, I suggest you make a Barbarian vs. Paladin Round....
Higher drop rate of gears the barb attacks a paladin or vice versa... example 5% gear drop if both Barbarian are involved in pvp, but 10% chance when it's against a different class. Also make class runes drop
Keep mp active, it's literally the only reason why some people are playing. For the profits that they'll get from selling items and then using that creds in g1.
Increase the wins limit... Please make it just 1% exp from 5001-10000 wins....if you want alts to be lessened then doing so will prevent alts and it also balances the ground for charm drop...since druids get full divine wisdom jewels easily but physical dmg dealers rarely build up to charm v
Event mob hunt has become pointless, there's no rewards for them you only get yggdrassil and there's no ranking rewards. So honestly why keep them there? You removed their value and purpose
Remove overpowered runes and jewels from seer rewards... Last round rune mal and ulti wis was easily farmable in seer.
Bring back the conflux spells, and remove the Whirlwind master from ancient BA quest reward, change it yo regular whirlwind. Having whirlwind master available for everyone was an indirect nerf to barbarians
Reduce the pvp timer of getting stuck in map to 1 minute, but disable the attacker to unequip gears and disable them from attacking mobs. That way they won't escape.
Make runes/gems/jewels and charms visible when you check profile... It's enabled in g1 so why not gpvp where there are way more risks for the initiator of the attack
Higher drop rate of gears the barb attacks a paladin or vice versa... example 5% gear drop if both Barbarian are involved in pvp, but 10% chance when it's against a different class. Also make class runes drop
Keep mp active, it's literally the only reason why some people are playing. For the profits that they'll get from selling items and then using that creds in g1.
Increase the wins limit... Please make it just 1% exp from 5001-10000 wins....if you want alts to be lessened then doing so will prevent alts and it also balances the ground for charm drop...since druids get full divine wisdom jewels easily but physical dmg dealers rarely build up to charm v
Event mob hunt has become pointless, there's no rewards for them you only get yggdrassil and there's no ranking rewards. So honestly why keep them there? You removed their value and purpose
Remove overpowered runes and jewels from seer rewards... Last round rune mal and ulti wis was easily farmable in seer.
Bring back the conflux spells, and remove the Whirlwind master from ancient BA quest reward, change it yo regular whirlwind. Having whirlwind master available for everyone was an indirect nerf to barbarians
Reduce the pvp timer of getting stuck in map to 1 minute, but disable the attacker to unequip gears and disable them from attacking mobs. That way they won't escape.
Make runes/gems/jewels and charms visible when you check profile... It's enabled in g1 so why not gpvp where there are way more risks for the initiator of the attack
24-10-30 15:51
onesix: Remu@ cek the all round.
We done for paladin. Necro. Barbarian. Amazon n assasin class
We done for paladin. Necro. Barbarian. Amazon n assasin class
24-10-30 16:14