x-skip: great nice idea hope bd will be great again after update hope many will online
25-01-15 14:19
dr-dongo: talking about block on pvp, i never see block work at pvp this server? is that normal?
25-01-15 14:21
-trixter-: Make use of the extra sp at g1
Celestial shop makes u buy permanent buff like charms, eg. "reamer's Charm" lvl 1 to 50 up to max charm better than charm viii
Celestial shop makes u buy permanent buff like charms, eg. "reamer's Charm" lvl 1 to 50 up to max charm better than charm viii
25-01-15 14:21
nutrisari: Here are innovative battle system ideas for the Celestial Shop:
Passive Abilities
1. *Double Strike*: x% chance to cast a spell twice.
2. *Dexterity Boost*: x% increase to hit chance, bypassing enemy dexterity.
3. *Critical Hit*: x% chance to deal increased damage.
4. *Elemental Resistance*: x% reduction to elemental damage.
5. *Spell Reflection*: x% chance to reflect spells.
Active Abilities
1. *Mana Shield*: absorbs damage, replenishing mana.
2. *Battle Frenzy*: temporary increase to attack speed and damage.
3. *Healing Wave*: restores health to allies.
4. *Stun Chance*: x% chance to stun enemies.
5. *Invisibility*: temporary invincibility.
Upgradeable Skills
1. *Spell Amplification*: increases spell damage.
2. *Dodge Mastery*: enhances evasion chances.
3. *Mana Regeneration*: accelerates mana recovery.
4. *Elemental Weakness*: exposes enemy weaknesses.
5. *Battle Cry*: boosts ally damage.
Celestial Shop Bonuses
1. *Randomized Stats*: temporary stat boosts.
2. *Bonus Experience*: increased XP gain.
3. *Gold Rush*: increased gold drop.
4. *Item Drop Boost*: increased loot chance.
5. *Revive Chance*: x% chance to revive upon death.
Game-Changing Ideas
1. *Combo System*: reward players for executing combos.
2. *Counterattacks*: enable players to counter enemy spells.
3. *Environmental Interactions*: utilize terrain for strategic advantages.
4. *Summoning*: introduce summonable creatures.
5. *Transformation*: temporary form changes with unique abilities.
Balance and Fairness
1. Ensure abilities aren't overpowered.
2. Introduce cooldowns and resource costs.
3. Balance upgrades with increasing difficulty.
4. Test and refine abilities.
Reward Structure
1. Credits for submitted ideas.
2. Bonus credits for implemented ideas.
3. Exclusive in-game items or titles.
4. Community recognition.
Submission Guidelines
1. Post ideas in the designated forum thread.
2. Include detailed descriptions and potential balance considerations.
3. Label ideas as "assive," "Active," or "Upgradeable."
4. Indicate potential resource costs and cooldowns.
Passive Abilities
1. *Double Strike*: x% chance to cast a spell twice.
2. *Dexterity Boost*: x% increase to hit chance, bypassing enemy dexterity.
3. *Critical Hit*: x% chance to deal increased damage.
4. *Elemental Resistance*: x% reduction to elemental damage.
5. *Spell Reflection*: x% chance to reflect spells.
Active Abilities
1. *Mana Shield*: absorbs damage, replenishing mana.
2. *Battle Frenzy*: temporary increase to attack speed and damage.
3. *Healing Wave*: restores health to allies.
4. *Stun Chance*: x% chance to stun enemies.
5. *Invisibility*: temporary invincibility.
Upgradeable Skills
1. *Spell Amplification*: increases spell damage.
2. *Dodge Mastery*: enhances evasion chances.
3. *Mana Regeneration*: accelerates mana recovery.
4. *Elemental Weakness*: exposes enemy weaknesses.
5. *Battle Cry*: boosts ally damage.
Celestial Shop Bonuses
1. *Randomized Stats*: temporary stat boosts.
2. *Bonus Experience*: increased XP gain.
3. *Gold Rush*: increased gold drop.
4. *Item Drop Boost*: increased loot chance.
5. *Revive Chance*: x% chance to revive upon death.
Game-Changing Ideas
1. *Combo System*: reward players for executing combos.
2. *Counterattacks*: enable players to counter enemy spells.
3. *Environmental Interactions*: utilize terrain for strategic advantages.
4. *Summoning*: introduce summonable creatures.
5. *Transformation*: temporary form changes with unique abilities.
Balance and Fairness
1. Ensure abilities aren't overpowered.
2. Introduce cooldowns and resource costs.
3. Balance upgrades with increasing difficulty.
4. Test and refine abilities.
Reward Structure
1. Credits for submitted ideas.
2. Bonus credits for implemented ideas.
3. Exclusive in-game items or titles.
4. Community recognition.
Submission Guidelines
1. Post ideas in the designated forum thread.
2. Include detailed descriptions and potential balance considerations.
3. Label ideas as "assive," "Active," or "Upgradeable."
4. Indicate potential resource costs and cooldowns.
25-01-15 14:23
freyr-: A spell that greatly increase next magic spell's damage gonna be a good twist
Also, a summoning spell that the summoned unit can tank enemy's some portion of damage
Also, a summoning spell that the summoned unit can tank enemy's some portion of damage
25-01-15 14:26