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* add gears for pets
* make gold more usefull like add random item gear,charms,jewels etc. etc
* add weekly/montly event,seer quest, hunt mobs, etc. in g1 its getting bored here! g1 is dying
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* Customize the gear, instead of viewing the gear better if it shows the class wearing the gear we use, like the other game i played its look so cool it also help to improve the game.
* add new class and ability for each class
* allow all class to visit the town of other class like d.a and diablo in pvp so i can buy class item ingredient for legendary item like antler for elven cowl, assault helm for mask of slaugter etc. also i can store more item in keeper, 4 keepers doesnt enough for me
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25-01-16 11:53
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-Assasin have chance to do bleed(reduce attack) to opponents from pvp
-druid can use pet to deal dmg on pvp,and pet attack give poison(reduce attack)
-barbarian should only use 1 weapon(2 handed weapon) so this will give x 1,5stats for only bring weapon,and dont use any shield,and when barbarian only bring weapon and dont use shield this will give bloodlust(str up) passive.
-pally,just being pally
-necromancer?
-amazon,should be have another spell base dmg.
And theres should be others adjustment for recipe lv100-115,theres no others option for all class recipe for gpvp,also make like armor,weapon and ring for cap 115 this sill give others gear option to use. For now,yeah we really happy for your always online and answer fews dm with player,and good luck dreamer
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25-01-16 01:44
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Passive Skills:
1. Double Strike: X% chance to attack twice in a single turn.
2. Elemental Mastery: X% increase in spell damage for a specific element.
3. Evasive Maneuver: X% chance to completely avoid an enemy's critical hit.
Active Abilities:
1. Momentum Surge: Temporarily boosts strength and damage for X turns, with a cooldown.
2. Spell Infusion: Adds a secondary effect to basic attacks (e.g., burn, freeze, poison).
3. Tactical Block: Reduces damage and counters with a weaker attack.
Upgradeable Paths:
Players can invest credits to upgrade these skills, scaling their effects based on level. For example, Double Strike could increase from 5% to 20% with progressive upgrades.
This system adds depth and strategy to battles, keeping long-time players engaged while encouraging new ones to explore these mechanics.
I hope you find this insightful.
Long live bd!
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25-01-16 00:20
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(Realmshift) Increase dexterity and decreases enemy wisdom and dexterity,
(Dreamtrue) Increase damage,x6 next hit's melee damage once and decreases yourself dex,wisdom,armor 30%
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25-01-16 00:10