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Round 12th starts on November 1st!
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floridaboy: no castles? oh that's just so great, equal leveling phase ,except to those frenzy users,
my suggestion is for party leader to be able to summon his/her party members which online and available to participate in a battle against monsters,well some may not want but to those party with same level braket it will be better if the leader could obliged his/her member to reinforced the hunting in case he/she dies atleast a member can continue the battle or if he/she can't continue just sit in there watch it to make sure his leaders gears are safe and not to be delivered to the marketplace , with this new feature for a party leaders all laziness complains are all gone



let's say a party leader is about to attack a mob then he will just click party and there's an option summon party and boom they're here even if there still naked in shower lol ,


thus members should follow their leader anytime, we have a saying a good leader is a good member aswell


I'm looking forward to this thanks
14-10-22 22:40
james_t_kirk: i like what im seeing with no castles in s2.

i think new spells 4 necro and other class would be great amazon shot boost way to powerful
14-10-22 17:51
-roxy-: How about updates for paladins and necros? These classes have no critical hit bonus, no shot bonus, and no powerful attack spells (like whirlwind), in comparison to the newer classes and updates. Frenzy and vigor were once considered painful hits, but I chose necro last round and the best I could do to touch dragons at all was lightning bolt lol... frenzy and vigor were of no use. I saw level 16-45 players hitting the dragon for better damage (half-naked even) while I was lvl 90+ in legendary and good runes, and using lightning bolt -rofl-

i also suggest unsocket gems at lvl 45 cities, since it takes gems to survive at lower lvls, and these gems need updating at around lvl 50 to runes.
14-10-22 17:25
carl_francis: Hi Dreamer,
Since there are no more castles this time because it only cause abuse & play unfairly,someone are taking advantage for extra xp & easily gain a lvl without working it hard, Why you just also disable frenzy mode to be fair for everyone & just only increase the xp from killing mobs,there should no boost for xp coz it is also boost for lvl, xp should only be gain by killing monster, as we all know s2 is competition to kill BD & to do that player must be the fastest to gain LvL.
About the character class, there are no need to balance coz its already unbalance it terms of attributes, skills, & spells. Balance should only be from regular 3 class (barb,druid,paladin) coz they only cost same amount of cr to get those char. The rest new char. i think they are rare & must stronger than the regular class coz it cost much more higher to get. Update & upgrade of char. should only be from new class coz someone are not still satisfied but don't make the 3 regular class become dump. :)
Thanks,... :)
14-10-22 15:01
raditz: Class progress:

Ive suggest many ways to do this and maybe its alot of work to do befor this server start. But i like a lot of players would like to see a class progression. Obviously it would be better if each class had 2 choices and each choice would give access to say 3 different spells and a set stat boost. Ill do my example based on necro but this will go for all classes.

When your char, in this case necro, reaches level 80/90 only on server 2 there will be a new NPC in the battle arena. This NPC will allow the level 80/90 char to pick one of 2 classes and will reset the character back to level 1 with all stat points reset to necros base stats but, it will have a boost in some stats. The player will then have to level again to 20 for the first new spell, 45 for the second and 60 for its best advanced spell.

For necro its choices would be say Undead Warrior or Pyromancer.

The undead warrior would get a dex boost of +20 on starting and the armor bonus passive ability would change to Strength.

The Pyromancer would start with a +20 on wisdom and would trade life leech passive for wisdom boost and armor boost would double.

These im aware are pretty crappy examples its just to give you an idea. I really dont want to put too much thought into it for it to be me just wasting my time.

The reason i think this would be a great addition to server 2 is that all players would at least have the chance to have a new unavailable class to obtain by competeing in s2. the fact that all classes would have 2 progressions and spells would mean players would have to compete in alot of s2 competitions to try them all. This in turn will make you alot of money for your work as well as making bd a better game for everyone to play

again this is alot of work and i do understand that. but again think of the money you will make. if each advance class has its own runes and its own class specific gear it means by law of averages that players will have to use more credits in random to get the things they want. As all these recipies are only available on s2 they also need entrance keys again making you more money.

Anyway i think this is exactly what s2 needs. would give all players something to aim for aswell as the diablo rush. It will keep s2 alive for at least another year. maybe aim to get the advanced classes all created for the s2 after this but have some things players can take over to s1 now like equipments to prepare and get people more excited.
14-10-22 14:44
cocoy: Nice dreamer.

My suggestions are:
~it must be 1char for every player. Not multiple.
~bow weapons for amasons must have armor stat in it as substitute for not wearing shield
~do or update some gears and weapons for level60 assasin and amazon, craftable weapon for level 25 for mentiond char aswel
~jewels must only effective for mobs not in pvp coz its hard to get item especialy so disgusting when it drop from pvp.
~drop rates for elexir must 50%, a big help for player that cant aford to buy jewels
¤maybe this game is much better this round, im looking forward dreamer. Maybe i lot enjoying this time :)
14-10-22 14:28
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