






15-08-25 11:45

As for rewards a 1 week "super clan boost" that gives 100% of a random stat for a week
Like everybody is saying the clan's members should be more active when such an event takes place so me and a few players came up with the idea of giving the monsters spells . Clan Leaders and generals may choose what spells will be used and players should be able to:
1. Defend the monster once every 50 seconds
2. We should be able to successfully Heal our monsters ( heal should be determined by the wisdom of the player that casted it) cool down for each player is once every 2minutes
Maybe consider making a clan treasury where as clan members can donate Gold,credits and items
Gold can be to buy:
New spells for our Monsters?
Maybe let Rank points determine what spells your clan qualifies to get?
Starting spells:
1) Fireball
2) Ice arrow
3) Slow
Clan qualification for spells:
Whirlwind
Cost: 10,000,000 gold
Pride
Cost: 35,000,000 gold
Etc.






15-08-29 05:20