seselis-_-: I think that players have slain the dragon, and the dragon to get to live in the present because animals completely useless fight ( killed fearrie dragon(boss) and get fearrie dragon pet, not only m.s
17-06-05 16:50
swervz: I didn't play this round of Martis but I enjoy the speed round and only suggestion I have for it is to flesh out the characters. Not Human male etc make it Knight, Sorceress, Chieftain and Priestess with unique gears, pets and spells for each.
17-06-05 16:09
-naga-: make legendary gear using the mighty dragons magic scroll as an title ingredient to make it more special... and pls make the scrolls also into lvl 2 like Azure dragons gear (II)... blah blah etc...
17-06-05 15:56
im_male: will be fun when I hunt in land lvl 80 but I cant maybe "we are"
*I like martis pvp land 1-75 realy like that make me fast lvling.
*I dislike when I reach lvl 80 & I need fight super mobs for lvl up (need ulti jewels/charms)
*make it posible we hunt in land 80 without ulti jewels
*realy like fast round. no problem for me
*I like martis pvp land 1-75 realy like that make me fast lvling.
*I dislike when I reach lvl 80 & I need fight super mobs for lvl up (need ulti jewels/charms)
*make it posible we hunt in land 80 without ulti jewels
*realy like fast round. no problem for me
17-06-05 14:57
chain: 1) What did you like most?
- The fact that this is a fast round makes it really good
2) What did you dislike most?
- I don't like the idea of doing some changes while the round already lasts. I like the idea of increasing the exp but it may be better if this has been done right at the start of the round (given that this is a fast round and it will not be easy to gain high levels).
3) What would you change?
- I also would want the rarity in recipe in random items to be improved. Here's my suggestion: The player will be given an initial percent on what rarity of item he/she can get once he/she used the random recipe credit service. The percent of getting uncommon, rare and epic will increase by certain percent as the player repeatedly used the service (lowest increments of percentage will be provided for epic, say +0.5% each time the service is used, +2% for rare and +4% for uncommon, something like that). Then, once the certain rarity was received, the percentage of getting that rarity will decrease by half. For example: I have build my percent of getting epic upto 20%. Then when I used again the service, I got an epic recipe. Therefore, the percentage of getting again an epic will be reduced to 10%. All these percentages must be shown in the page upon using the service.
4) Do you like Martis as a fast round (2 weeks)?
- Absolutely yes Faster round means more rewards in the long run.
- The fact that this is a fast round makes it really good
2) What did you dislike most?
- I don't like the idea of doing some changes while the round already lasts. I like the idea of increasing the exp but it may be better if this has been done right at the start of the round (given that this is a fast round and it will not be easy to gain high levels).
3) What would you change?
- I also would want the rarity in recipe in random items to be improved. Here's my suggestion: The player will be given an initial percent on what rarity of item he/she can get once he/she used the random recipe credit service. The percent of getting uncommon, rare and epic will increase by certain percent as the player repeatedly used the service (lowest increments of percentage will be provided for epic, say +0.5% each time the service is used, +2% for rare and +4% for uncommon, something like that). Then, once the certain rarity was received, the percentage of getting that rarity will decrease by half. For example: I have build my percent of getting epic upto 20%. Then when I used again the service, I got an epic recipe. Therefore, the percentage of getting again an epic will be reduced to 10%. All these percentages must be shown in the page upon using the service.
4) Do you like Martis as a fast round (2 weeks)?
- Absolutely yes Faster round means more rewards in the long run.
17-06-05 14:25