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al3xia: very good
17-08-06 07:35
honoka: perfect
17-08-06 08:00
-hawk_:
17-08-06 08:11
_dangerous_07: Wow
17-08-06 08:16
oni-chan: My 1st time trying this martis server, kind to like it coz no limitation on items, can use all equipments and skills, problem to me is when on pvp other player can attack you multiple times while your toon is busy killing mobs, hope to fix that. may player can only attack once and he can only attack again when his previous target go back on the same map my opinion. (been killed and looted twice by the same person while me busy taking the mob)
17-08-06 08:21
armor: I agree that this martis round has the BEST format so far. I like the changes in daily wins exp, drop rates, and all the other changes.

What I just want to change or rather improve is the random recipe in the credits section. I am an epic item collector and that's what I think would make my items unique from those players having the best gears for their level. I am willing to spend credits in random service as long as there is a high chance that I can get epic recipes. Now, what I suggest is that the more you use the random item service, the higher the chances of getting recipes with rarities. Say initially we will be given these probabilities of obtaining uncommon, rare and epic recipe: 30%, 20% and 10%, respectively. These probabilities will increase by 4%, 1% and 0.5% respectively, everytime you use the service. Now, if the player managed to obtain a recipe with rarity, that percentage will be cut by half and so on. This may seem a better scheme that will encourage more players to use the service.

Regarding the crafting of recipes, I support the idea that you could craft them up to obtain the next higher rarity but please do not implement that 3x rare would craft up to epic. I suggest that epic recipes be obtained only from random service and no other way. I just want to preserve the value of those items.

But again these were all suggestions. Thank you sir for taking time to read this :)
17-08-06 08:29
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