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Ideas for Gaia #1
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mightylord: i suggest you update the quests at g1 we can do only 20quests per day but for lvl 100+ players quest is nothing fun
18-01-05 13:43
archmage_as: 1 X level up 3 sp and magic upgrade with sp( skills point)
18-01-05 12:56
-tr4x3x-: 1. 100 kills on every cj's is enough so we can hunt more mobs we want because many players cant stay online all the time (like me).
2. Quest's gives nothing but poor 1m exp -.- need update on it.
3. Every pvp round, titled m.s drops too in g1 even in the lowest drop rate.
4. After completing the dragon stones quest, There will be a new map named 'The Dragon Island' where you can fight many kinds of dragons like Dragon Lords, Mystic Dragon...etc except black/royal dragons and their allies so theyll remains unique :D and once you get in theres no way out like aurora but no items/gears drop after death.
5. Reduce badluck in lottery -.-
6. No creds rewards on any challenge or tourneys to avoid multiples and abuse!
7. Delay that Gaia PVP! FIX G1 FIRST! TY
18-01-05 12:48
dinty: A weekly events would be a good addition to this game. If the battle arena in conflux town will be updated — my idea is to improved the battle arena, instead of "battle arena" make it a "colesseum". The colesseum will held a real time pvp battle between players but instead of one on one battle, the pvp battle in the colesseum will required 5 players to start the battle, and there is a ranking to determine who is the strongest. Ranking depends on the points earned (1 kill = 10 points). And also, the ranking must be divided into different lvl (champion = above 5000 points; veterans =3000 - 4999 points; hunters =1000 - 2999; beginner = below 999 points). The colesium will reset every month (last day of the month) which means that your rating will be back to "0", but after the reset the top 5 from every lvl will recieve a reward (credit, gold, item etc. Up to you dreamer sir), of cource higher lvl must have higher rewards, and a trophy (gold =1st, silver =2nd, 3rd to 5th bronze) which they will hold for 30 days, but if the winners will be beaten by the next month they will lost there trophy and the new winner will own it for 30days again. And also the tropies must have titles (champion 1st place; veteran 1st place; beginners 1st place etc) to separate each lvls.

How it works?: a player must enter the arena and must sign up to be able to participate in the battle. When there are 5 players signed up, then the battle will start. The main goal is to kill all 4 enemies.

Every player must be able to see all its enemies (maybe intead of a "map", every participants will be directed to a page where all name of the 4 enemies and there clan with an "attack" botton below can be seen). Like the normal pvp, every player can use spells, but they must have an easy access to there potions. And maybe pvp pot can be use here.


Another idea is to add a pvp. Pvp as in PET VS. PET.

And also, maybe enabling pvp on cjs area would be great. But let it works like the pvp in ancient battle arena.

And also add a map (4 maps, east, west, north, and south) where clan can build there clan base. Clan base will works like the cities. And it must have its own market place, and every member can have his or her room in their clan base and he/she can store items there. And clan leader can build buildings (market place, blacksmith, fortress, towers etc). Plus, enable pvp in that maps. That will make clan wars more fun. And also we can add "siege of towers"

Thats my idea dreamer sir, hope everyone likes it. I'll also post more ideas later, if i come up with a good one.
18-01-05 11:04
judgement:
18-01-05 09:48
--arrow--: My ideas is

1. Make the item can disasimble.. For example Warmaker can disasimble to Recipe and ingredient.

Example:
Disasimble warmaker to -point-

» Recipe of Warmaker
» Ancient behemoth's Soldier justice
» Crusader's Soldier justice

price for disasimble
» Legendary item-250c
» Pieces Item-100c
» Ordinary item-50c (like crafted ultimate ring,gods amulet,ring and amulet etc..)

2. Make new charm,elixir,jewel with expercience. Boost(instead of damage,dex,str,wis,) make it exp :D
Example:
» Charm of experience
+ 50% Experience(effect for 6hrs to 12hrs atleast :D)
+ 10% Damage
+ 10% Dexterity
+ 10% Strength
+ 10% Wisdom
But this charm is very rare to drop -lol-(pvp server only)

3. Make the no rarity item can upgrade to to "uncommon,uncommon+,rare,rare+,epic,epic+" (can upgrade for gold and credits )example
» upgrade for uncommon Lvl 1-10
1-100,000 Gold
2-200,000 Gold
3-400,000 Gold
4-800,000 Gold
5-100c
6-200,000 Gold
7-400,000 Gold
8-800,000 Gold
9-1,600,000 Gold
10-150c
» Upgrade for Uncommon+ 1-10
1 to 4 can upgrade for Gold
5-can upgrade for credits
6 to 9-can upgrade for gold
10-can upgrade for Credits
(Rare,Rare+,Epic,Epic+) :)
So gold is not useless:D

4.make your own market for lvl 80-100 legendary item like equipment shop with 1 set item for each class.
Example:1 set item for(amazon,paladin,druid,barbarian,necromancer,assassin)
(plain,uncommon,rare,epic)
Plain-500c per each item
Uncommon-750c per eac
Rare-1500c per each
Epic-2500c per each

» weapon
» shield
» armor
» boots
» ring
» amulet
Ithink in that way you got alot of credit buyers.:)

5.Gold and credits exchange for every player can online 6hrs every day.
Example: my 1,000,000 gold i can exchange to 100c (something like that -lol-)

6.please back the castle hardcore (class vs class drop gear) to have more fun. :D
1 castle per clan i think its enought.. :)

7.Make this a new pieces weapon for Assassin (ceremonial blades)
Dual weild
Stats
+ 100 damage
+ 40 Dexterity
+ 25 Wisdom
Requirment:Lvl 60
Because assassin no pcs weapon for lvl 60 like amazon and necro etc..so make it pair :D(pvp server only)

8. Add 2 New Item slot (For Gloves-Right and left hand)
-dance- and make new item " Glove of haste"-lol-

Thats all thank you -pray-;D
-paladin-
18-01-05 07:35
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