alcatrazzz: A warrior went on dragon hunt , on returning home he heard a roar... he followed it and found a dungeoun, it was not an ordinary roar he heard in his 10yrs of hunting, he went inside to explore it... but never returned... every day n night we hear someone's cry coming from the dungeoun, Mages finally blocked and hid the dungeoun with their power to save the village, now 100 yrs after, the dungeius is been seen again... (every monday, thursday and sunday) its a big maze and we need to explore the dungeoun and kill the dragon to release the warrior's soul... the one who does it will get a ghost spell,
(Dungeoun will be full of beasts and treasures, a deep maze with a dragon hiding anywhere inside it, dragon has a lvl too, increases everytime he's killed, everyone can attack the dragon and the slayer gets a ghost spell or boost or anything better reward, and the dungeoun resets with a new maze) lol
(Dungeoun will be full of beasts and treasures, a deep maze with a dragon hiding anywhere inside it, dragon has a lvl too, increases everytime he's killed, everyone can attack the dragon and the slayer gets a ghost spell or boost or anything better reward, and the dungeoun resets with a new maze) lol
18-01-12 14:04
amanzone: i believe idea is pretty nice if u want rewards i suggest the same ones as honor shop make it but no hp boost in dungeon pure stats no cj boost no class boost (same as pvp tourney) but 50% effect of charms/jewels. if u enter with a party of 5 peoles and u die u can claim rewards only from the layers u were alive in. and u need 50% player to continue to next layer .. last one is cos a royal diablo can do a hell lots of layers alone so if others die royal will die too ... and dont just make the dungeon available limited to clan mates any group of players can do dungeon together if they r all online
18-01-12 14:08
dinty: My idea is a dungeon is a daily events. To enter in the dungeon, there must be 2 to 5 players in the party. There are differnt floor (lvls), for every lvl the dungeon became harder. Every floor (lvl) there is a mobs that guards the gate to the next floor (lvl) in order to pass to the next lvl the party must defeat the guarding mobs first. If they can defeat the guard, they get the reward for that lvl or use it to pass to the next lvl.
Borrowing silent_blue's idea, the goal is to defeat a special mobs (the guards) that is located in the gates of the dungeon.
Borrowing silent_blue's idea, the goal is to defeat a special mobs (the guards) that is located in the gates of the dungeon.
18-01-12 14:37