Announcements
Dungeon Idea?
Leave your feedback!
Read from beginning
semvak: nice !!! Create Dungeon new Monster or Boss for : level 1-19 , level 20-39 , level 40-59 , level 60-79 , level 80-99 , Level 100-119 , level 120+ .
Enemy have a Double Stats & No Drop , But give a High Exp.. Palyer have use item in Dungen.. 🤔🤔🤔
18-01-12 15:10
rebid: Hope the dungeon will requitment only certain class too and the prize is class rune :)
18-01-12 14:56
silent_blue: Me and beasty had an idea for this a long time ago...

Dungeons what are they?:

Well a dungeon is a 24/7 running event it should never end there are special mobs in there. The ultimate goal in a dungeon is to kill the last mob which is a boss you kill it and you get its scroll which is equivalent to a dragon's scroll. To enter a dungeon you need a party of 3 through 5 people and you cannot do it alone.

How do rewards for a dungeon work?:

There should be about 50-100 levels to make the dungeon hard.

The rewards increase each level you go up. And the fewer players in your party the better the rewards.

After you complete a level (which is killing every mob) you get the option of leaving the dungeon and taking the rewards if you die on any level you lose all rewards.

The last reward for killing the dragon or boss is getting the scroll and some credits.

How do stats work with stronger characters?:

Stronger characters will have an advantage in the begining but as the dungeon gets harder it means nothing.

Things that won't be included in dungeons.

- Skill Points
- Jewels/Charms
- Clan boost

The only thing that should be counted is your gears stats.

How do you advance if the dungeon just gets harder?:

When you kill a mob you have chances of getting boosters this will boost your teams stats by a certain percentage but the maximum a team can have on is 5. The higher the level the better the boosters get.

An example is on level one a team gets a 5% booster. When used all their stats are boosted 5%.

Once you're level 10 you can get a booster of 20% which is better this makes it easier for you to progress or you can bring it back to gaia #1 as a reward.

The max percent of a booster is 300% but is very rare.
--------------

How do the levels work?:

The beginning levels are very easy meaning even low level players can do it. The rewards are not that very good though encouraging players to get stronger in Gaia and trying again.

Example:

Levels 1-10 are easy for level 100 and below but players with better gear have the advantage.

How does your character heal?:
You can wait for healing which would be figured out by dreamer. Or potion which drop from mobs in dungeons.

you get better potions as you advance in the dungeon.

Example: At level 10 you might get a 10% healing potion. But at level 50+ You might get a 50% healing potion.

If wanted you could buy potion using a currency in the dungeon? (Only if dreamer can implement it)

What are boosters?:
Boosters are unique to dungeons instead of boosting one stats ie. Wisdom, Dex, Endurance, Strength it increases them all.

A booster can only be found in dungeons and is the only type of boost that is allowed it is meant to help your team and applies to your teams stats when used.

You can win a booster in a dungeon and take it back to Gaia #1 is wanted but once it is taken back it will not be able to be used in the dungeon again.


------------

How do you join a party?:

A party is created by the party leader (NO ALTS)

You get the choose the name and the party who has gone the farthest in the dungeon is put on a leader board.

When a leader invites you it will send you a PM which you can join from there.

How many times can you go into a dungeon?:

Once you die you have to wait 6 hours to re-enter and a whole party cannot enter if one players timer isn't at 0.

You can reset the timer to enter the dungeon using credits (I don't know if you want this)

It is a players choice to leave the dungeon you can continue going to the next level it is last man standing but it is beneficial if you continue as a team.

*If you want more info please tell me*
18-01-12 14:37
dinty: My idea is a dungeon is a daily events. To enter in the dungeon, there must be 2 to 5 players in the party. There are differnt floor (lvls), for every lvl the dungeon became harder. Every floor (lvl) there is a mobs that guards the gate to the next floor (lvl) in order to pass to the next lvl the party must defeat the guarding mobs first. If they can defeat the guard, they get the reward for that lvl or use it to pass to the next lvl.

Borrowing silent_blue's idea, the goal is to defeat a special mobs (the guards) that is located in the gates of the dungeon.
18-01-12 14:37
amanzone: i believe idea is pretty nice if u want rewards i suggest the same ones as honor shop make it but no hp boost in dungeon pure stats no cj boost no class boost (same as pvp tourney) but 50% effect of charms/jewels. if u enter with a party of 5 peoles and u die u can claim rewards only from the layers u were alive in. and u need 50% player to continue to next layer .. last one is cos a royal diablo can do a hell lots of layers alone so if others die royal will die too ... :) and dont just make the dungeon available limited to clan mates any group of players can do dungeon together if they r all online :)
18-01-12 14:08
heathens: Put some level requirement for each dungeons.
18-01-12 14:05
Page: 4/5
1 2 3 4 5