-asmodeus-: for there to be difference between classes
1- some sort of bonus/perks/uniqueness has to be given for the existing orcs and humans too. (thats where the differences between classes would be there )
2. balance has to be maintained, otherwise the very purpose of martis would be defeated.
ideas-
orcs - damage bonus and dex bonus. orcs are agile and powerful creatures of brute force.
trolls - very high damage and strength bonus but no dex bonus. also trolls should have high health bonus. trolls have brute force but are slow. so players have to maintain dex and other stats from gears.
humans- wisdom bonus and dex bonus. humans are smarter and their small size makes them fast movers.
dwarves - dwarves are known for their insane and powerful armors and helms and anything to do with metal and stone. naturally dwarves are thick built and stronger than humans. thus high armor bonus and strength bonus
spells - class unique spells should be introduced or the existing spells should be readjusted to make class specific a bit.
spells play most important role in interclass difference . for example whirlwind master should be a orc/troll spell.. armageddon grandmaster should be human /dwarf spell , and so on... whereas majority of the spells remain common for all classes.
passive bonus - critical hit (lower than gaia assassins) should be there for trolls. they are slow but when they hit they can be fatal.
life leach should be for humans and dwarves, their precious stones give them power .
orcs usually have powerful beasts and mounted pets that accompany them in wars and battles and raids,, thus orcs's pets should also have some powerful bonus , adding to the uniqueness of the orc class.
gears should remain common for all, the bonus and spell differences will automatically render players to select specific gears best suited for their game approach.
i hope this helps.
thanks
1- some sort of bonus/perks/uniqueness has to be given for the existing orcs and humans too. (thats where the differences between classes would be there )
2. balance has to be maintained, otherwise the very purpose of martis would be defeated.
ideas-
orcs - damage bonus and dex bonus. orcs are agile and powerful creatures of brute force.
trolls - very high damage and strength bonus but no dex bonus. also trolls should have high health bonus. trolls have brute force but are slow. so players have to maintain dex and other stats from gears.
humans- wisdom bonus and dex bonus. humans are smarter and their small size makes them fast movers.
dwarves - dwarves are known for their insane and powerful armors and helms and anything to do with metal and stone. naturally dwarves are thick built and stronger than humans. thus high armor bonus and strength bonus
spells - class unique spells should be introduced or the existing spells should be readjusted to make class specific a bit.
spells play most important role in interclass difference . for example whirlwind master should be a orc/troll spell.. armageddon grandmaster should be human /dwarf spell , and so on... whereas majority of the spells remain common for all classes.
passive bonus - critical hit (lower than gaia assassins) should be there for trolls. they are slow but when they hit they can be fatal.
life leach should be for humans and dwarves, their precious stones give them power .
orcs usually have powerful beasts and mounted pets that accompany them in wars and battles and raids,, thus orcs's pets should also have some powerful bonus , adding to the uniqueness of the orc class.
gears should remain common for all, the bonus and spell differences will automatically render players to select specific gears best suited for their game approach.
i hope this helps.
thanks
18-03-27 09:50
pentatone: Introducing new race in martis is nice.. but im not in favor in giving boost in a particular race only. Martis world will become like gaia if you do that.
But if you favor on putting extra boost to the races, I suggest you adapt the 3% boosting per level (same concept in pet boost)
In every level, we will choose from the different stats we want to boost
》Damage
》Dexterity
》Armor
》Wisdom
But still in every level 1 skill point is given besides this 3%boost..
But if you favor on putting extra boost to the races, I suggest you adapt the 3% boosting per level (same concept in pet boost)
In every level, we will choose from the different stats we want to boost
》Damage
》Dexterity
》Armor
》Wisdom
But still in every level 1 skill point is given besides this 3%boost..
18-03-27 10:01
-anduen-: I sure hope that with "bonuses" you don't mean stat boosts... that'd make it a mirror of gaia #2 just with a different home server
18-03-27 10:46
crystalldrag0n: Please allow pets to level after 1000 battles. Lot of us use credits to hunt and mobs care too strong for our pets. So it would be great not to have to use our 1000 to waste on weaker mobs to raise pets.
Also, please allow credit transfer at 1:1 . it hurts everyone not to be able to use credits they have won or bought and saved. Not everyone can purchase credits thus they work hard to accumulate credits and winnings.
Also, please allow credit transfer at 1:1 . it hurts everyone not to be able to use credits they have won or bought and saved. Not everyone can purchase credits thus they work hard to accumulate credits and winnings.
18-03-27 11:22
belphoger: since aurora mobs have high resist, I will go for race that has high dex boost,
if there are race reward beside global reward, idk how should I pick
nah agree with crystal idea
if there are race reward beside global reward, idk how should I pick
nah agree with crystal idea
18-03-27 11:24