gpk1: 1. Make All Class Supreme. In Gaia Pvp Only
2. Change all gears stat.
3. Give high experience
4. Give rarity for pieces
2. Change all gears stat.
3. Give high experience
4. Give rarity for pieces
18-07-06 12:27
crystalldrag0n: ♡◇♡◇♡◇♡◇♡◇♡◇◇♡◇♡◇♡◇
Dear dreamer,
Just wanted to say "Thankz dreamer!!"
Sincerely,
crystalldrag0n
♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡
Dear dreamer,
Just wanted to say "Thankz dreamer!!"
Sincerely,
crystalldrag0n
♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡
18-07-06 06:28
-asmodeus-: suggestions:
1- PVP should hold more significance in a ''pvp round'' .. in the current scenario, pvp in pvp server RARELY ends in ko , or death of a player., due to jewels/boosts being disabled in pvp. it should be ENABLED.
2. castles should become hardcore pvp zones.
3. a new level 80 above ARENA (maybe kreegan) should be unlocked , where only SMs spawn randomly (SMs and even arora mobs). normal pvp should be applicable (level brackets) .
4. High rank SMs should have 25-50% chance of dropping their title scrolls or charms. (rank 8/9/10 SMs).. such mobs are difficult to kill, and costs lots of credits in HP boost, thus its only fair that drop be good for them.
5. Charms should be Introduced into the random jewel Pool and into the Quests reward system (like in martis). currently charms availibity in gaia pvp is too bad and impractical.
6. Dragons : the FINAL BD and RD (the ones which gives a new diablo/royal diablo) should be tough . however the other dragons which are merely killed for scrolls should be somewhat practical. in the last gaia round - the royal wave dragons were too OP. even the electricty dragon was more powerful than the BD itself.
7. dragon attack timer should be reduced to 10 seconds. 20 seconds is too much, even the slowest of networks take hardly a couple of seconds to load a page. since there will be lots of dragons to kill, unnecessary waiting periods would only make the hunt painfully boring.
8. experience rate should be balanced so that more and more deserving players can reach level 100 and be ready for dragons. more the competition, more successful is the round.
9. since its a round with lots of dragons,n you can introduce a reward system for the top 3 total damage dealers to dragons (total damage inflicted throughout the hunt ) so as to encourage more players to compete for the dragon hunt fiesta.
.
P.S - random recipe service needs adjustment. in past several gaia pvp rounds (in martis its been okay), it has been very very very very very disappointing. numerous repeatations of useless recipes that NO ONE uses for any purpose , such as - thorn, grimsteel reaver, gorerod,chaos glare, flawless, istauras justice etc etc.. . even after spending 20-30 k creds on random recipes, if player still cant get useful recipes that are required, whats the use of it ? this seriously needs an adjustment. please consider it.
edit: P.S - i can see a certain someone (who might have been in hardly 1 or 2 isolated dragon hunts in their entire BD career) asserting that the 20 second timer in dragon attack , is justified . also the same person (who have been handed down a token diablo -according to many here) states others have been having it too easy here or that others who are asking for reduction of timer, are not willing to spend time on dragons... LOL .
1- PVP should hold more significance in a ''pvp round'' .. in the current scenario, pvp in pvp server RARELY ends in ko , or death of a player., due to jewels/boosts being disabled in pvp. it should be ENABLED.
2. castles should become hardcore pvp zones.
3. a new level 80 above ARENA (maybe kreegan) should be unlocked , where only SMs spawn randomly (SMs and even arora mobs). normal pvp should be applicable (level brackets) .
4. High rank SMs should have 25-50% chance of dropping their title scrolls or charms. (rank 8/9/10 SMs).. such mobs are difficult to kill, and costs lots of credits in HP boost, thus its only fair that drop be good for them.
5. Charms should be Introduced into the random jewel Pool and into the Quests reward system (like in martis). currently charms availibity in gaia pvp is too bad and impractical.
6. Dragons : the FINAL BD and RD (the ones which gives a new diablo/royal diablo) should be tough . however the other dragons which are merely killed for scrolls should be somewhat practical. in the last gaia round - the royal wave dragons were too OP. even the electricty dragon was more powerful than the BD itself.
7. dragon attack timer should be reduced to 10 seconds. 20 seconds is too much, even the slowest of networks take hardly a couple of seconds to load a page. since there will be lots of dragons to kill, unnecessary waiting periods would only make the hunt painfully boring.
8. experience rate should be balanced so that more and more deserving players can reach level 100 and be ready for dragons. more the competition, more successful is the round.
9. since its a round with lots of dragons,n you can introduce a reward system for the top 3 total damage dealers to dragons (total damage inflicted throughout the hunt ) so as to encourage more players to compete for the dragon hunt fiesta.
.
P.S - random recipe service needs adjustment. in past several gaia pvp rounds (in martis its been okay), it has been very very very very very disappointing. numerous repeatations of useless recipes that NO ONE uses for any purpose , such as - thorn, grimsteel reaver, gorerod,chaos glare, flawless, istauras justice etc etc.. . even after spending 20-30 k creds on random recipes, if player still cant get useful recipes that are required, whats the use of it ? this seriously needs an adjustment. please consider it.
edit: P.S - i can see a certain someone (who might have been in hardly 1 or 2 isolated dragon hunts in their entire BD career) asserting that the 20 second timer in dragon attack , is justified . also the same person (who have been handed down a token diablo -according to many here) states others have been having it too easy here or that others who are asking for reduction of timer, are not willing to spend time on dragons... LOL .
18-07-06 05:32
deadlok: just a thought I would like to share:
(i) as this is a special round.. I think everyone must have the same privilege/advantage in some areas like recipe drops, rune drops, etc... the lowest ranks should also have the chance to get good recipes like those of the top rankers or high level players...
(ii) how about adding a league in this server.... for example :- (a) level 21-40(master league). (b) level 41-60(grandmaster league). (c) level 61-80(champions league). (d) level 81+ (titans league) etc....I don't know about the rewards but those rewards should be different for each league.
thats all for me, thanks
GGBD 😀😀
(i) as this is a special round.. I think everyone must have the same privilege/advantage in some areas like recipe drops, rune drops, etc... the lowest ranks should also have the chance to get good recipes like those of the top rankers or high level players...
(ii) how about adding a league in this server.... for example :- (a) level 21-40(master league). (b) level 41-60(grandmaster league). (c) level 61-80(champions league). (d) level 81+ (titans league) etc....I don't know about the rewards but those rewards should be different for each league.
thats all for me, thanks
GGBD 😀😀
18-07-05 19:21