aquarius_by: Dreamer please increase drop rate for lv 100-115 rec. . Its very rare. . And recipe reward. Why rare. Can u give higher rarity. And pet stats mirror of charater's stats i think its not good for a druid. They dont have base as physically its not synchronized with pet. All pet is physical type. . So i think better u reduce pet strength 25-50% but dont make it as mirror of charracter. . Thanks..
18-07-05 05:13
-percy-: Since This is gonna be special round why not make it like old times...Monday-2ms drop,Tuesday-2xexp n etc like old times..I loved that idea .since this I gonna be long will be good...n bring clan jobs giving stats not the end of round rewards of preium features..stats boost is better n makes clans worth it....n remove exp on castle mobs since some players just grind exp from them n skip levels fast....Mobs level shld randomly change instead of lowering only.like basic mob can go even ace or any other level..it shld change every 10mins..would be great for everyone..well I don't have to tell u abt special mob to add since u add it everytime...make rewards good though like 50c+ treasure chest like last round..50c since no credit transfer here so non-credit buyers can earn credit from it..n make a day of the week where they spawn more..also make lvl100 n abv recipe drops good as well...N Make Ace mob drop their titled Ms since they don't drop guaranteed lottery token here..or bring lottery token back but lottery shld be with recipes,Ms,credit(upto 1k win slot)n diamond mode(all other modes r usually r given free I think)n jewels.... I think SP rewards shld be bought back but in different format...like if I make my chr go lvl100 chr I shld get like 4x100=400sp for my main..no alts ...this will make players get higher level n more competitive...Charms drops shld be increased.... special Quest like those witch Or Santa Quests n quest item dropper shld be special mob..makes it more fun..
18-07-05 05:30
bry: .
how about to make the registration of gaia pvp server is opened for all level of players?
let some new player know about pvp rounds.
still as usual drop arena chest, which contain some special prizes like credits; 1-10c. if not credit how about honors point
also in event chat only show who's get the arena chest not the special prizes.
new quest, we already have prince gelare's quest which collecting some titled rings to complete it,
now we wont take a new quest about titled amulet but we should get new challanging quest to collect some titled gears which spreads among the maps.
world cup eh, almost all players like soccer, so why we not create event monster as before which have good theme of soccer , also the monster drop some good items, no more powder from it .
about the items we can also make some quest from it like "world cup dragon" , ex: each drop contains 1 of 9 balls which needed to complete the quest
and about longer period I agree with some ppl which say that experience on some monster should be reduced,
also add more time between gaia PVP Features, like add 1 day before pieces comes and add more days before recipes available, also make charm only available near the dragons arrival.
how about to make the registration of gaia pvp server is opened for all level of players?
let some new player know about pvp rounds.
still as usual drop arena chest, which contain some special prizes like credits; 1-10c. if not credit how about honors point
also in event chat only show who's get the arena chest not the special prizes.
new quest, we already have prince gelare's quest which collecting some titled rings to complete it,
now we wont take a new quest about titled amulet but we should get new challanging quest to collect some titled gears which spreads among the maps.
world cup eh, almost all players like soccer, so why we not create event monster as before which have good theme of soccer , also the monster drop some good items, no more powder from it .
about the items we can also make some quest from it like "world cup dragon" , ex: each drop contains 1 of 9 balls which needed to complete the quest
and about longer period I agree with some ppl which say that experience on some monster should be reduced,
also add more time between gaia PVP Features, like add 1 day before pieces comes and add more days before recipes available, also make charm only available near the dragons arrival.
18-07-05 05:32
-kings-: agree with boudica feed...
my sugestion is
1.old stuff like useles old recipe maybe could make for some useful alternative recipe ingred..its so wasted seing many old recipe being forgoten
2.jewel for ingred (why most only need wisdom v,armor 5? we got plenty of jewel type maybe could making someting like ultimate jewel can be some of use for making legend item example -we can use armor V or ultimate armor for making oakcase or we can use wisdom V or ultimate wisdom for making amulet or ring ingred
3.how about 1 player only can play 1char?like only 1char get exp and the rest of alt char cant got exp ?restrict on pvp server
my sugestion is
1.old stuff like useles old recipe maybe could make for some useful alternative recipe ingred..its so wasted seing many old recipe being forgoten
2.jewel for ingred (why most only need wisdom v,armor 5? we got plenty of jewel type maybe could making someting like ultimate jewel can be some of use for making legend item example -we can use armor V or ultimate armor for making oakcase or we can use wisdom V or ultimate wisdom for making amulet or ring ingred
3.how about 1 player only can play 1char?like only 1char get exp and the rest of alt char cant got exp ?restrict on pvp server
18-07-05 06:43
dinty: Ok, my suggestion is all about "campers" or players who just sit around waiting for other players to spawn high rank then steal it....
My idea is to atleast lessen the number of " campers"...
How about if high rank mobs(6 to 10) will have "critical/shoot bonus". So they will hit 3x, which means 3x more hp lost on any players...
Campers always inceases their hp by spending credits, and I'm sure they won't waste their hp on mobs they can't win or kill. High rank mobs will always hit higher because of the critical/shoot bonus, thus any campers who will try to attack them will just find themselves wasting credits...on the other hand, regular players who just attack low rank mobs to spawn high ranking one may or may not be using hp boost (because they spent more time hunting than any campers, they have more ancient potion than them) have more advantage since they're only using potion which only cost them gold..and if they will choose to attack high rank mobs, they will only lost the gold they spent on potion and the time spent for hunting ancient potion...
To balance everything...high rank mobs (now hitting 3x more) will give more exp than before depending on their rank (e.g rank 6 gives 1.2 or 120% exp, rank 7 gives 1.4 or 140% exp, rank 8 1.6 or 160%, rank 9 gives 1.8 or 180%, and rank 10 give 200% exp...)
Hope this idea will help to atleast lessen campers....
Ty...
I aggreed with boudica, we don't need new stuff, we just need to improve them...
My idea is to atleast lessen the number of " campers"...
How about if high rank mobs(6 to 10) will have "critical/shoot bonus". So they will hit 3x, which means 3x more hp lost on any players...
Campers always inceases their hp by spending credits, and I'm sure they won't waste their hp on mobs they can't win or kill. High rank mobs will always hit higher because of the critical/shoot bonus, thus any campers who will try to attack them will just find themselves wasting credits...on the other hand, regular players who just attack low rank mobs to spawn high ranking one may or may not be using hp boost (because they spent more time hunting than any campers, they have more ancient potion than them) have more advantage since they're only using potion which only cost them gold..and if they will choose to attack high rank mobs, they will only lost the gold they spent on potion and the time spent for hunting ancient potion...
To balance everything...high rank mobs (now hitting 3x more) will give more exp than before depending on their rank (e.g rank 6 gives 1.2 or 120% exp, rank 7 gives 1.4 or 140% exp, rank 8 1.6 or 160%, rank 9 gives 1.8 or 180%, and rank 10 give 200% exp...)
Hope this idea will help to atleast lessen campers....
Ty...
I aggreed with boudica, we don't need new stuff, we just need to improve them...
18-07-05 07:25
ven10: I suggest no ranked monsters, that able to be fair to all, others waiting only on rank monsters for leveling fast,
18-07-05 07:39