-asmodeus-: suggestions:
1- PVP should hold more significance in a ''pvp round'' .. in the current scenario, pvp in pvp server RARELY ends in ko , or death of a player., due to jewels/boosts being disabled in pvp. it should be ENABLED.
2. castles should become hardcore pvp zones.
3. a new level 80 above ARENA (maybe kreegan) should be unlocked , where only SMs spawn randomly (SMs and even arora mobs). normal pvp should be applicable (level brackets) .
4. High rank SMs should have 25-50% chance of dropping their title scrolls or charms. (rank 8/9/10 SMs).. such mobs are difficult to kill, and costs lots of credits in HP boost, thus its only fair that drop be good for them.
5. Charms should be Introduced into the random jewel Pool and into the Quests reward system (like in martis). currently charms availibity in gaia pvp is too bad and impractical.
6. Dragons : the FINAL BD and RD (the ones which gives a new diablo/royal diablo) should be tough . however the other dragons which are merely killed for scrolls should be somewhat practical. in the last gaia round - the royal wave dragons were too OP. even the electricty dragon was more powerful than the BD itself.
7. dragon attack timer should be reduced to 10 seconds. 20 seconds is too much, even the slowest of networks take hardly a couple of seconds to load a page. since there will be lots of dragons to kill, unnecessary waiting periods would only make the hunt painfully boring.
8. experience rate should be balanced so that more and more deserving players can reach level 100 and be ready for dragons. more the competition, more successful is the round.
9. since its a round with lots of dragons,n you can introduce a reward system for the top 3 total damage dealers to dragons (total damage inflicted throughout the hunt ) so as to encourage more players to compete for the dragon hunt fiesta.
.
P.S - random recipe service needs adjustment. in past several gaia pvp rounds (in martis its been okay), it has been very very very very very disappointing. numerous repeatations of useless recipes that NO ONE uses for any purpose , such as - thorn, grimsteel reaver, gorerod,chaos glare, flawless, istauras justice etc etc.. . even after spending 20-30 k creds on random recipes, if player still cant get useful recipes that are required, whats the use of it ? this seriously needs an adjustment. please consider it.
edit: P.S - i can see a certain someone (who might have been in hardly 1 or 2 isolated dragon hunts in their entire BD career) asserting that the 20 second timer in dragon attack , is justified . also the same person (who have been handed down a token diablo -according to many here) states others have been having it too easy here or that others who are asking for reduction of timer, are not willing to spend time on dragons... LOL .
1- PVP should hold more significance in a ''pvp round'' .. in the current scenario, pvp in pvp server RARELY ends in ko , or death of a player., due to jewels/boosts being disabled in pvp. it should be ENABLED.
2. castles should become hardcore pvp zones.
3. a new level 80 above ARENA (maybe kreegan) should be unlocked , where only SMs spawn randomly (SMs and even arora mobs). normal pvp should be applicable (level brackets) .
4. High rank SMs should have 25-50% chance of dropping their title scrolls or charms. (rank 8/9/10 SMs).. such mobs are difficult to kill, and costs lots of credits in HP boost, thus its only fair that drop be good for them.
5. Charms should be Introduced into the random jewel Pool and into the Quests reward system (like in martis). currently charms availibity in gaia pvp is too bad and impractical.
6. Dragons : the FINAL BD and RD (the ones which gives a new diablo/royal diablo) should be tough . however the other dragons which are merely killed for scrolls should be somewhat practical. in the last gaia round - the royal wave dragons were too OP. even the electricty dragon was more powerful than the BD itself.
7. dragon attack timer should be reduced to 10 seconds. 20 seconds is too much, even the slowest of networks take hardly a couple of seconds to load a page. since there will be lots of dragons to kill, unnecessary waiting periods would only make the hunt painfully boring.
8. experience rate should be balanced so that more and more deserving players can reach level 100 and be ready for dragons. more the competition, more successful is the round.
9. since its a round with lots of dragons,n you can introduce a reward system for the top 3 total damage dealers to dragons (total damage inflicted throughout the hunt ) so as to encourage more players to compete for the dragon hunt fiesta.
.
P.S - random recipe service needs adjustment. in past several gaia pvp rounds (in martis its been okay), it has been very very very very very disappointing. numerous repeatations of useless recipes that NO ONE uses for any purpose , such as - thorn, grimsteel reaver, gorerod,chaos glare, flawless, istauras justice etc etc.. . even after spending 20-30 k creds on random recipes, if player still cant get useful recipes that are required, whats the use of it ? this seriously needs an adjustment. please consider it.
edit: P.S - i can see a certain someone (who might have been in hardly 1 or 2 isolated dragon hunts in their entire BD career) asserting that the 20 second timer in dragon attack , is justified . also the same person (who have been handed down a token diablo -according to many here) states others have been having it too easy here or that others who are asking for reduction of timer, are not willing to spend time on dragons... LOL .
18-07-06 05:32
crystalldrag0n: ♡◇♡◇♡◇♡◇♡◇♡◇◇♡◇♡◇♡◇
Dear dreamer,
Just wanted to say "Thankz dreamer!!"
Sincerely,
crystalldrag0n
♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡
Dear dreamer,
Just wanted to say "Thankz dreamer!!"
Sincerely,
crystalldrag0n
♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡◇♡
18-07-06 06:28
gpk1: 1. Make All Class Supreme. In Gaia Pvp Only
2. Change all gears stat.
3. Give high experience
4. Give rarity for pieces
2. Change all gears stat.
3. Give high experience
4. Give rarity for pieces
18-07-06 12:27
chicken-: because this pvp server is in 40th, why not add any different than before.
first is clan. add clan's warehouse. member of clan can drop the item in clan's warehouse to be use with other member, to use it other member need to collect contribution point to the clan. to obtain this points, member need to kill cj mobs. 1 kill in cj mobs is 1 contribution points, player that drop his/her item in warehouse can adjust how many contribution point need for that item.
second is to add dungeon in lv 80 maps. dungeon can only be enter once a day. player need at least lv 80 to enter. to enter you need party member, the party member are the clannies. at least 5 ppl in clan need to enter this dungon. the dungeon have time limit, so the strategies need to conquer the dungeon. the mobs is kill is not respawn until the next day. the mobs in dungeon can be attack in the same time. the prize of the dungeon will be random (recipe, ms, rune, etc) and will be distributed by the leader of party. member cant be teleport to city when in dungeon and if player died in dungeon, they need the next day to enter, so player need prepair to conquer the dungeon. player need clan and 5 player to enter the dungeon, the player without clan cant participated in dungeon. the fastest party that can clear dungeon within a day get 5 random skill point as reward.
the last cause this is 40th pvp server, and if u want to add new class, i suggest the class will be guardian or berserker. guardian will be defensive class, the bonus is endurance, armor, and elemntal protect. each of endurance in the guardian will be add to armor. 1 end = 1 armor and 10hp. for the berserker is attacker class, the bonus will be str, dex, end, damage. each hp lost by berserker add the str, dex, arm and dmg. 1% hp loss is add 1% for str, dex, dmg and armor.
first is clan. add clan's warehouse. member of clan can drop the item in clan's warehouse to be use with other member, to use it other member need to collect contribution point to the clan. to obtain this points, member need to kill cj mobs. 1 kill in cj mobs is 1 contribution points, player that drop his/her item in warehouse can adjust how many contribution point need for that item.
second is to add dungeon in lv 80 maps. dungeon can only be enter once a day. player need at least lv 80 to enter. to enter you need party member, the party member are the clannies. at least 5 ppl in clan need to enter this dungon. the dungeon have time limit, so the strategies need to conquer the dungeon. the mobs is kill is not respawn until the next day. the mobs in dungeon can be attack in the same time. the prize of the dungeon will be random (recipe, ms, rune, etc) and will be distributed by the leader of party. member cant be teleport to city when in dungeon and if player died in dungeon, they need the next day to enter, so player need prepair to conquer the dungeon. player need clan and 5 player to enter the dungeon, the player without clan cant participated in dungeon. the fastest party that can clear dungeon within a day get 5 random skill point as reward.
the last cause this is 40th pvp server, and if u want to add new class, i suggest the class will be guardian or berserker. guardian will be defensive class, the bonus is endurance, armor, and elemntal protect. each of endurance in the guardian will be add to armor. 1 end = 1 armor and 10hp. for the berserker is attacker class, the bonus will be str, dex, end, damage. each hp lost by berserker add the str, dex, arm and dmg. 1% hp loss is add 1% for str, dex, dmg and armor.
18-07-06 12:40