argos: 1castle per clan. And random rarity on crafting pieced gears.(just pieced gears).not just on this round but also on other upcoming rounds.
increase recipe drops at m1.
Killed 1k earthlord they just gave full rejuv pots.
increase recipe drops at m1.
Killed 1k earthlord they just gave full rejuv pots.
18-07-06 13:01
barb-b-q: I agree that you just improve the old gears...Dont inroduce new ones. Coz those level 130&135 gears looks very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very awfulllll.
18-07-06 13:05
-nightshade-: - Exp monsters inside the palace are made up of 0. Since most people use the palace as an exp hunting venue, it is very easy to get a 9th monster (master) by mastering his palace, Then buy a unit and attack him. Then use another account that may be higher level as a guard (supporter) if there are others who enter into the palace who want to attack his account is hunting exp.
- Add reward to the blackdragon killer and royaldragon.
* Blackdragon reward: become diablo, blackdragon's ms, ... Add: Random legendary item Lv100-120
Example: crafted soldier justice, suwayyah, spellbinder, warmaker, soulchannel, rahvan fist, etc.
* Royaldragon reward: become royal diablo, royaldragon ms, Add: Random legendary item lv120+
Example: crafted replendent mail, dragonbones, redwood quiver, the guardian, soulflare, soulshadow, dragon armor, etc.
If there is no additional reward. Blackdragon and royaldragon hunters are getting smaller. Because if it has become a royal diablo, kill blackdragon or royaldragon get magic scroll only.
- New spell to fight enemies who have high wisdom. For example:
* Soul absorb: reducing opponent's wisdom
- New pieces item for assassin and amazon level 25.
Rapier
Dual whield
Damage : ?
Dexterity : ?
Requirement
Class: assassin
Level: 25
Nightblast
Shoots
DaMage : ?
Strength : ?
Requirement
Class : amazon
Level : 25
- Add reward to the blackdragon killer and royaldragon.
* Blackdragon reward: become diablo, blackdragon's ms, ... Add: Random legendary item Lv100-120
Example: crafted soldier justice, suwayyah, spellbinder, warmaker, soulchannel, rahvan fist, etc.
* Royaldragon reward: become royal diablo, royaldragon ms, Add: Random legendary item lv120+
Example: crafted replendent mail, dragonbones, redwood quiver, the guardian, soulflare, soulshadow, dragon armor, etc.
If there is no additional reward. Blackdragon and royaldragon hunters are getting smaller. Because if it has become a royal diablo, kill blackdragon or royaldragon get magic scroll only.
- New spell to fight enemies who have high wisdom. For example:
* Soul absorb: reducing opponent's wisdom
- New pieces item for assassin and amazon level 25.
Rapier
Dual whield
Damage : ?
Dexterity : ?
Requirement
Class: assassin
Level: 25
Nightblast
Shoots
DaMage : ?
Strength : ?
Requirement
Class : amazon
Level : 25
18-07-06 23:16
-kill_all-: I have simple idea
1. when gaia pvp end have portal go to martis and gaia
Thank u dreamer
1. when gaia pvp end have portal go to martis and gaia
Thank u dreamer
18-07-07 04:53
boudica: I like blackmamba's suggestion to add 3 new permanent castles to both Gaia 1 & Gaia PvP. It would add some much needed symmetry to the game. Each class would have its own castle. It would also allow more Clans to win a castle. I'm all for that.
*Edit:
I'd like to see gear lock on high level titles implemented. It will remove the chance of sharing titles among alts. Gear locking high level runes should also be done. If high level titles & runes are as rare this round as they were last round, gear lock is a must. Gear lock on any item that can be traded among players should be implemented because of the potential for abuse. Gear lock for the duration of a round is reasonable. Too many players have abused gear, title & rune sharing in order to gain an advantage in the game & therefore win more prizes. Face it, greedy players are always going to try to win as many of the prizes as possible. They'll do it with their alts or they'll do it with their best buddy or they'll do it with their clan mates... for a share of the prizes won. Having a common storage area for a clan that holds items that can be used by all members of said clan, with no gear lock, is the same as gear sharing with an alt. Passing down gear to 'poor' players is not a good reason to abandon gear lock. You can't equip every person in your clan with the best available gear. Part of the allure of playing in a competition round is the struggle to be the best that you can be. Luck is frequently part of that struggle. Some people are lucky at scrolling needed titles. Some people are lucky at getting good drops. Lets not level the playing field so much that there is no challenge left in the round. Every game has winners. But every game also has losers. It has always been that way.
*Edit: The 20 second attack timer on dragons should remain in place permanently. Otherwise, you make it too easy for players to kill all the dragons in each wave. Last round, the first wave of dragons was decimated in 1 hour 20 minutes. (or maybe less) Challenge? What challenge? If you're not willing to invest your time in killing dragons, walk away & allow others to have a chance to kill those dragons.
I'd like to see some new titles for some old, familiar mobs... A War Zealot title, for example. It could have high wisdom & high damage. And what about Skeleton King & other old familiar mobs? I don't want new mobs, just do something with the ones we already have...
***To reiterate:
We DON'T need new character classes. We need to work with & work on the classes we already have.
We DON'T need new mobs. We need to work with & work on the mobs we already have.
We DON'T need new spells. We need to work with & work on the spells we already have.
We DON'T need new gear. We need to work with & work on the gear we already have.
***Edit: (this needs more emphasis)
Why are you people always insisting on 'new' stuff? It just clutters up the game. We already have tons of gear that nobody wants or needs... A simple, minimalist approach is better. Use & reuse what we already have here. Upgrade some of the old stuff. Make it better.
Most player suggestions are getting sillier, more complicated & more unrealistic every time dreamer asks for your feedback. Simplify, don't complicate!!! Help make this game lean, mean & clean!
And stop asking dreamer to fund your game experience here by demanding that he have drops that award credits & valuable items. The whole point of this game is for dreamer to earn enough money from the SALES OF CREDITS so that he can fund the game. Servers cost real world money. Where is that real world money supposed to come from if not from credits sales? Would you rather have dreamer make this game a subscription game? A game where you would need to pay a monthly subscription fee in order to play it? What would that do to the free players? Get a sense of reality people!
Stop your childish "Gimme, gimme, gimme" demands & play this game like a real gamer.
*Edit:
I'd like to see gear lock on high level titles implemented. It will remove the chance of sharing titles among alts. Gear locking high level runes should also be done. If high level titles & runes are as rare this round as they were last round, gear lock is a must. Gear lock on any item that can be traded among players should be implemented because of the potential for abuse. Gear lock for the duration of a round is reasonable. Too many players have abused gear, title & rune sharing in order to gain an advantage in the game & therefore win more prizes. Face it, greedy players are always going to try to win as many of the prizes as possible. They'll do it with their alts or they'll do it with their best buddy or they'll do it with their clan mates... for a share of the prizes won. Having a common storage area for a clan that holds items that can be used by all members of said clan, with no gear lock, is the same as gear sharing with an alt. Passing down gear to 'poor' players is not a good reason to abandon gear lock. You can't equip every person in your clan with the best available gear. Part of the allure of playing in a competition round is the struggle to be the best that you can be. Luck is frequently part of that struggle. Some people are lucky at scrolling needed titles. Some people are lucky at getting good drops. Lets not level the playing field so much that there is no challenge left in the round. Every game has winners. But every game also has losers. It has always been that way.
*Edit: The 20 second attack timer on dragons should remain in place permanently. Otherwise, you make it too easy for players to kill all the dragons in each wave. Last round, the first wave of dragons was decimated in 1 hour 20 minutes. (or maybe less) Challenge? What challenge? If you're not willing to invest your time in killing dragons, walk away & allow others to have a chance to kill those dragons.
I'd like to see some new titles for some old, familiar mobs... A War Zealot title, for example. It could have high wisdom & high damage. And what about Skeleton King & other old familiar mobs? I don't want new mobs, just do something with the ones we already have...
***To reiterate:
We DON'T need new character classes. We need to work with & work on the classes we already have.
We DON'T need new mobs. We need to work with & work on the mobs we already have.
We DON'T need new spells. We need to work with & work on the spells we already have.
We DON'T need new gear. We need to work with & work on the gear we already have.
***Edit: (this needs more emphasis)
Why are you people always insisting on 'new' stuff? It just clutters up the game. We already have tons of gear that nobody wants or needs... A simple, minimalist approach is better. Use & reuse what we already have here. Upgrade some of the old stuff. Make it better.
Most player suggestions are getting sillier, more complicated & more unrealistic every time dreamer asks for your feedback. Simplify, don't complicate!!! Help make this game lean, mean & clean!
And stop asking dreamer to fund your game experience here by demanding that he have drops that award credits & valuable items. The whole point of this game is for dreamer to earn enough money from the SALES OF CREDITS so that he can fund the game. Servers cost real world money. Where is that real world money supposed to come from if not from credits sales? Would you rather have dreamer make this game a subscription game? A game where you would need to pay a monthly subscription fee in order to play it? What would that do to the free players? Get a sense of reality people!
Stop your childish "Gimme, gimme, gimme" demands & play this game like a real gamer.
18-07-07 06:09