avis: Differences between s3 and s2? It is: s2 needs money(credits) for win, s3 needs luck to win! So there must be legendary drop percentage after 50th level. If there is credits in s3, make it fair! Gold exchange for credits and credit drops are good(i've played a game with 2000+ players daily with these strategies). More class:Knight( Paladins area), Berserk(Barbarians area), Hunter(Druids area), Wizard(Necromancers area). Clans: add logo/banner/flag, clan warehouse and bank, clan statue(stat bonus,limited time. Afterwards it must be activated by leader). Add event: an event for earning credits(if credits available) or legendarities,gold,specials(stat bonus,stam pots,magic scroll,divine items like spell scroll that only gained here). The event's objective is to kill, or atleast damage the boss/his armies. The reward is randomly chosen before we start, reward will be redeemed after we inflict a specified damage. Timeout for one event battle 5 or 10 minutes, even a player can battle if his/her character is not online, but the damage will be lower. And maybe... female character. Sorry Dreamer I'm not pinning you -- thank you for reading this.
13-07-20 14:15
sakalsisiw: how about putting on some new monsters that pops out every now and then randomly everywhere in the map. we may call them (special monsters). these monsters then will have a high percentage of dropping something of high value. ex. recipes, runes etc. (dreamer:may consider introducing some new recipes/items to make hunting these monsters worth the time)
Quest monsters, based on my experience and observation are not that popular nowadays for players because of the introduction of "difficulty settings". So by considering the above suggestion, we can ensure that players wont just stick to one place killing the same monster for a period of time, This makes the game somewhat static, and in the long run, may result to boredom.
Because this is a browser game, where we just point and click, future updates must consider providing more reasons for players to roam around lands, thus ensuring mobility.
more mobile = lessen boredom = players stay in the game
personal opinion
Quest monsters, based on my experience and observation are not that popular nowadays for players because of the introduction of "difficulty settings". So by considering the above suggestion, we can ensure that players wont just stick to one place killing the same monster for a period of time, This makes the game somewhat static, and in the long run, may result to boredom.
Because this is a browser game, where we just point and click, future updates must consider providing more reasons for players to roam around lands, thus ensuring mobility.
more mobile = lessen boredom = players stay in the game
personal opinion
13-07-20 14:13
thriller: Okay first of all we don't need new lands, new characters, new monsters those features are for heraldon.
Like you said before s3 will have no credits feature, that means non credit buyers will have a great chance to prove themselves.
I want these things in s3, just suggestions:
1. Timer should be 60sec so the players who has slow net wont quit s3.
2. Conflux town should WORK in s3 xD
3. Clan war
4. Top 1 player will get something as a prize every week like a random recipe, magic scroll etc
Like you said before s3 will have no credits feature, that means non credit buyers will have a great chance to prove themselves.
I want these things in s3, just suggestions:
1. Timer should be 60sec so the players who has slow net wont quit s3.
2. Conflux town should WORK in s3 xD
3. Clan war
4. Top 1 player will get something as a prize every week like a random recipe, magic scroll etc
13-07-20 14:08
toxic6666: whats the core point of creating a separate server? the answer is obvious- its DIFFERENT than the already existing ones.
in my opininion, the following factors will definitely make it worth the effort of a new server-
1. in this server, there should be real challenge equally for all. this starts with NO credits. usually the rich players get the benefit - with the richest always winning. they face no real difficulty, as their credits make everything they need , available in silver platter. in this new server, let everyone face equal challenge and difficulty. with no credits, we can trully find out who the real rpg king is, strategies, hardwork, innovative ideas will help players get ahead instead of fat pockets.
2. new sets of gears, new pets, new spells, will be more exciting by increasing the level of SURPRISES , even for old players.
3. additional maps, and a new addidion of a particular place from where players can get missions, on completion of which , various awards be given. the existing usual tasks of collecting items gets really boring and routine. varieties of adventures and missions with exciting rewards will be crisp and a huge success.
4. crafting- let there be new items with new combinations, some combinations can only be found by completeing particular missions.
5. let there be jobs of great varieties, which give players some income. different jobs require different stats.
6 let players buy properties . when other player enters and uses an owned property, he pays a minimal tax to the owner. the costlier the property, higher the tax. properties can be resold, auctioned, rented, mortgaged etc.
7, introduce a BANK. players can borrow loan for a per day interest , for a limited period, by mortgaging property. so many reckless players will go bankrupt. lol
these are my personal views, and i feel these additions might really be interesing to experiment with in this new server.
i hope it helps.
THANK YOU
in my opininion, the following factors will definitely make it worth the effort of a new server-
1. in this server, there should be real challenge equally for all. this starts with NO credits. usually the rich players get the benefit - with the richest always winning. they face no real difficulty, as their credits make everything they need , available in silver platter. in this new server, let everyone face equal challenge and difficulty. with no credits, we can trully find out who the real rpg king is, strategies, hardwork, innovative ideas will help players get ahead instead of fat pockets.
2. new sets of gears, new pets, new spells, will be more exciting by increasing the level of SURPRISES , even for old players.
3. additional maps, and a new addidion of a particular place from where players can get missions, on completion of which , various awards be given. the existing usual tasks of collecting items gets really boring and routine. varieties of adventures and missions with exciting rewards will be crisp and a huge success.
4. crafting- let there be new items with new combinations, some combinations can only be found by completeing particular missions.
5. let there be jobs of great varieties, which give players some income. different jobs require different stats.
6 let players buy properties . when other player enters and uses an owned property, he pays a minimal tax to the owner. the costlier the property, higher the tax. properties can be resold, auctioned, rented, mortgaged etc.
7, introduce a BANK. players can borrow loan for a per day interest , for a limited period, by mortgaging property. so many reckless players will go bankrupt. lol
these are my personal views, and i feel these additions might really be interesing to experiment with in this new server.
i hope it helps.
THANK YOU
13-07-20 14:07
unlock: Make no limit in pvp round...no sec...hard pvp in battle arena..make 10%gold drop rate 20%exp rate 200 dayly limit for killing mobs...u will get gold exp item and credit if u kill a player in hardcore pvp...thats all
13-07-20 14:03
dragonarm: i think no credit system in s3 that all player willbe equal otherwise the credit buyer player will most powerful nd no stamina in s3 thats all my suggestion
13-07-20 14:01