
pvp hardcore.
make triple chance drop titled items in premium user.
thats all...





13-07-20 13:51






13-07-20 13:26






13-07-20 13:15







13-07-20 13:06

A. Everyone come into the castle and do PVP battle at once (no items lost this time, you can see why, right?). The last man standing is the winner.
B. Everyone going into a castle, fight all the guardians and players inside. The first clan to occupy the castle wins.
C. Inside the castle is a labyrinth where all participants are placed randomly. They can meet each other & PVP. Their objective is to find a stair or door or whatever to bring them to the next floor/ground/level/etc and the clan (member) that reach the top floor first wins.
The winner gets the castle for a week or until another event is held + gold/credit + items (recipe/legendary/piece?)? This is to make clan more honorable and useful in BD.
2. More Spells variation. Spells should be more exclussive and don't make them shared among some classes (haste for paladin & necro, vigor for druid & necro, etc.)
3. A NEW auction system (Market Place). I'm SICK of this auction system. People wait until 1 second left and outbid to win with low price. How irritating. I suggest that the auctioners can set the ending time theirselves and everytime someone bids, the time left resets. But the buy now system should stay.
For example, A auctions Dagger with starting bid of 0, buy now of 5000, and ending time 24 hours after last bid. B bids 1, and the time left starts, counting down to 24 hours and then B wins. If C comes and bids before the item is sold to B, the time left resets and C has to wait for 24 hours to win it. But if D selects buy it now choice, the auction ends immediately and D wins the item. If nobody bids on the item for 24 or 48 hours, it'll return to its owner. This kind of system is more fair to everyone.





13-07-20 13:03