vanhelcing: - put trade link back,
- add character,
- players can buy
credits ( 1c = 5000gold)
- send friend request,
.
.
. i hope i have the idea,.
- add character,
- players can buy
credits ( 1c = 5000gold)
- send friend request,
.
.
. i hope i have the idea,.
13-07-20 12:57
rubbishop: 1. Clan Battle every week, let's say Sunday. At certain time, a battle will be held somewhere where all clans which want to participate must register (with credits or gold?). There will be a new castle only for this clan battle event. The battle can be:
A. Everyone come into the castle and do PVP battle at once (no items lost this time, you can see why, right?). The last man standing is the winner.
B. Everyone going into a castle, fight all the guardians and players inside. The first clan to occupy the castle wins.
C. Inside the castle is a labyrinth where all participants are placed randomly. They can meet each other & PVP. Their objective is to find a stair or door or whatever to bring them to the next floor/ground/level/etc and the clan (member) that reach the top floor first wins.
The winner gets the castle for a week or until another event is held + gold/credit + items (recipe/legendary/piece?)? This is to make clan more honorable and useful in BD.
2. More Spells variation. Spells should be more exclussive and don't make them shared among some classes (haste for paladin & necro, vigor for druid & necro, etc.)
3. A NEW auction system (Market Place). I'm SICK of this auction system. People wait until 1 second left and outbid to win with low price. How irritating. I suggest that the auctioners can set the ending time theirselves and everytime someone bids, the time left resets. But the buy now system should stay.
For example, A auctions Dagger with starting bid of 0, buy now of 5000, and ending time 24 hours after last bid. B bids 1, and the time left starts, counting down to 24 hours and then B wins. If C comes and bids before the item is sold to B, the time left resets and C has to wait for 24 hours to win it. But if D selects buy it now choice, the auction ends immediately and D wins the item. If nobody bids on the item for 24 or 48 hours, it'll return to its owner. This kind of system is more fair to everyone.
A. Everyone come into the castle and do PVP battle at once (no items lost this time, you can see why, right?). The last man standing is the winner.
B. Everyone going into a castle, fight all the guardians and players inside. The first clan to occupy the castle wins.
C. Inside the castle is a labyrinth where all participants are placed randomly. They can meet each other & PVP. Their objective is to find a stair or door or whatever to bring them to the next floor/ground/level/etc and the clan (member) that reach the top floor first wins.
The winner gets the castle for a week or until another event is held + gold/credit + items (recipe/legendary/piece?)? This is to make clan more honorable and useful in BD.
2. More Spells variation. Spells should be more exclussive and don't make them shared among some classes (haste for paladin & necro, vigor for druid & necro, etc.)
3. A NEW auction system (Market Place). I'm SICK of this auction system. People wait until 1 second left and outbid to win with low price. How irritating. I suggest that the auctioners can set the ending time theirselves and everytime someone bids, the time left resets. But the buy now system should stay.
For example, A auctions Dagger with starting bid of 0, buy now of 5000, and ending time 24 hours after last bid. B bids 1, and the time left starts, counting down to 24 hours and then B wins. If C comes and bids before the item is sold to B, the time left resets and C has to wait for 24 hours to win it. But if D selects buy it now choice, the auction ends immediately and D wins the item. If nobody bids on the item for 24 or 48 hours, it'll return to its owner. This kind of system is more fair to everyone.
13-07-20 13:03
bayu_d_portgas: hmm,how bout luck stat at s3.?? the highest luck stat,the highest chance to get titled item.. +there's no piece item at s3,so player only use weapon from blacksmith.. but player can add +2 stat every lvl up..
13-07-20 13:06
-garuda-: Pls allow buy credit in s3,No more market,but make trade allowed with high security,and hardcore pvp are allowed in s3.but I do not want lose item,because maybe I buy that with credit,and my idea won't waste credits for everyone.
13-07-20 13:15
percy: First of all what type of Server will it be?Will it be like S1 or S2?If like S2 new Spells is something i wont reccomend coz when the Server merge S1 players will have complains about spells.Maybe u can add some new Gears with luck rate on it so wearer can have better chance of getting good drop.Add more New Monsters.Bring trade system back for every Server.Add armor and luck runes and better runes than u added previously could be helpful.More pets could be useful not only for S3 but also other Servers.A pet better than D.Lord could be useful coz Players can have better chance when on hardcore mode.Separate 100% mana and health recovery potions.A little increased inventory and Storage space.A new class to choose.And also add quest givers e.g.The quest givers give us task to kill some number monsters and gives either exp,item etc when his quest is completed.Add more Quest monsters.Make Quest monsters drop better item instead of silly drops.Add the hunter mode u promised before.We should not lose the gear we wearing if we lose if hardcore PvP is available.Only items in inventory should be lost.
13-07-20 13:26