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Ideas For PvP Server
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uchiha_shinsui: =When we kill another player we got exp too that make players kill each other to leveling..
= Create a dinosaur-themed boss or mobs according to the name of the TERA server...
=If we want to be the number one player, we have to work hard...
( Gambare gozaimasu)
19-01-03 18:34
-rules-: 🤞🤞🤞🤞🤞🤞🤞🤞
19-01-03 17:08
warmind: looking at gaia and martis and the past pvp's though this will be my first, i want to commend dreamer for the brilliant works he has done on this game. what i will just say is the development of the game on terra should be on the basics, an advancement on the basics will be cool. 1] wizard hunt: (to higher lvls) wizard that appears after a hardworking player has spawned giving him code words that he would have to decode with the help of the library, a certain land and village, maybe to conquer a particular dragon or get a strong gear, u know anything to keep players more hardworking. 2] hunting or searching for quest items/legendary items/ingred. at rivers(if possible) and in dark creepy forest where the mobs are invisible, in the forest, players have to clear down the trees or paths and while doing so can be attacked by invisible mob, the mob gets to be visible if while finding paths, comes across one of them. thank you
19-01-03 13:56
-justice-: I want to see a pvp round without marketplace.. So players will hunt more for what they needed:D i like the idea of daily/weekly rewards for top player,quest,pet and top mob kills/pvp. Add achievements/trophy for additional fun and motivation;) add additional +s upgrade for gears which uses an enhancement or refining stones..|| for the map, hide the mobs or make it invisible, we have to navigate the map for random encounters. || for class balance, make the effectiveness of skills/spells dont depend on wisdom, barbarian/strenght, druid/wisdom.
19-01-03 12:52
shoot1: Unable transfer credits between server 🚫
19-01-03 12:46
-pazazaran-: new fitur reset skill point lol
19-01-03 12:32
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