

Please make PvP as risky for the attacker as it is for the player who he attacks. I like hardcore pvp. What I hate is for a player to attack & then run. Some players have slow internet & can't respond to the attack quickly enough. So, if the attacker is not allowed to run, it evens out the risks for both players. Besides that, hit & run is a coward's tactic.
All jewels, boosts & bonus skill point stats should count in pvp. If a player pays real money to buy credits he should benefit from what he can buy with those credits. Why? Because the credits buyer is supporting the game. Why would you penalize the player who is supporting you to make a cheap-ass whiner happy? You have given non supporters many opportunities to earn credits without having to spend real money to get them. You have been generous awarding credits as prizes too. There is no reason for a non supporter to complain.





20-05-29 12:52




Keep quests with sp and keep -30 lvl legendary gear also disable the 60 seconds after attacking and so in PvP battles is okay

Add challenge for g1 to pls ty






20-05-29 13:04







20-05-29 13:12

in this case being in a strong clan has benefits .. like the old days when we used to hunt quest mobs in pack ..





20-05-29 13:34

Dreamer just made the pvp system in pvp servers more equal to all by only counting the gear stats. Don't you think buyers will naturally have the better gears and therefore, an upper hand in pvp? And if a free player does beat a buyer, then it means that he/she really worked his/her butt off just to keep up with supporters. If that is still inequality for you then I don't know what is..





20-05-29 13:40